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'''Terken''' is a term used on [[Taldain]] to describe an object that is immune to the effects of [[sand mastery]]. When mastered sand touches something that is terken, it turns black and falls away.{{book ref|ws2|2}}
A '''terken''' object is one that is immune to the effects of [[sand mastery]]. When mastered sand touches something that is terken it turns black and falls away. There are deep [[sandling]]s on the [[Dayside]] of [[Taldain]] with terken carapace.{{book ref|ws1|1}} It is possible to dissolve the carapace of a terken deep sandling and coat weapons or armor with the dissolved carapace making them immune to the effects of sand mastery.{{book ref|ws2|2}} It is also possible to make terken oil with this method, which can be used to coat a person's entire body making them entirely immune to the touch of mastered sand.{{book ref|ws2|4}} Many of the [[Kerztian]] assassins that attacked [[Kenton]] had terken armor, weapons, and in some cases their entire bodies were coated in terken oil.▼
==Occurrences and Use==
{{quote
|Of course, this sandling is terken--it's impervious to sand mastery. Its touch kills the sand's energy.
|Kenton{{book ref|ws1|1}}
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==Mechanics==
It is not clear why terken objects resist the sand controlled by sand masters. However, other objects in the cosmere are known to resist [[Investiture]] either inherently (such as anything made of [[aluminum]]){{wob ref|7942}} or through outside influence (such as objects that are already Invested).{{wob ref|4074}}
== Notes ==
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