Summary:Arena Blanca Volumen 2
Las páginas de resumen tienen spoilers hasta el final del libro que analizan. Sin embargo, también tienen enlaces al resto de la Coppermind, que tiene spoilers completos. Para navegar de forma segura por las páginas que no son resúmenes, considere la posibilidad de utilizar la opción Máquina del Tiempo.
This page contains a chapter by chapter summary of the second volume of White Sand. We hope this summary will make it easier to find specific areas of the graphic novel, as well as providing a quick plot refresher for anyone who doesn't want to take the time to reread the entire volume.
Chapter 1: Honor Bound
Starting right where Volume 1 left off, Khrissalla angrily climbs the inconvenient ladders of the Diem to reach Kenton's floor, and slaps him, yelling at him for not telling her that he was a "Sand Mage." Kenton confirms that he has no idea what happened to Prince Gevalden, and Khrissalla and Baon begin to leave, but the ladder breaks. Kenton lowers Khrissalla and Baon down with sand mastery and they leave. Senior Trackt Ais arrives, informing Kenton that she has been assigned to be his bodyguard, and after some internal conflict Kenton decides to try and befriend her. In the Darkside Quarter, a little later, Khrissalla realizes with the help of the professor and Baon that what the Diem needs is a skilled diplomat to win over the Taishin and she is perfectly suited to play that part. Meanwhile, Aarik and Kenton review the Diem's finance records and realize that the Diem owes 700,000 lak, an insurmountably colossal amount. The conversation switches to how they will convince the Taishin to vote to keep the Diem, and they decide to visit Delius, the Lord Admiral.
Naturally, Lord Delius is drunk as always. Kenton and Aarik talk with him, and realize he will most likely side with them- as long as the Lord Merchant votes against, because his two philosophies are that the Lord Merchant represents all evil in the world and that wine is by far the best companion. Kenton and Aarik leave unsure of their position. They go to see the Lord Artisan next, and find Khrissalla there waiting to help as his new "diplomat." They enter to speak with the Lord Artisan, Rite mostly being upset about the unpaid debts. Khrissalla provides a solution quickly: Sand Masters will help the Lord Artisan, and in return, the Lord Artisan will vote for them and use the sand masters' help as payment for the lak. But the Lord Artisan mentions that the Diem only owes him 200,000 lak total, leading Kenton to wonder who the other 500,000 lak is owed to. They leave confident, but by that time in the day all of the Taishin have closed their offices. Aarik mentions that his father- the Lord General- is out hunting in the Deep Sands, using the hunt as an excuse to avoid Kenton. Kenton resolves to go find him, but for now, they decide to return to the Diem. They return to Dirin's news that staircases are being built in every corner so that anyone can access all levels of the Diem. Kenton goes to grab something to eat and finds some financial records to try and find out who is owed the other 500,000 lak.
Chapter 2: My Assassins
Kenton, checking the Diem's records to try and trace the whereabouts of the missing Lak, is attacked by assassins- the assassins are terken, and therefore impervious to sand mastery, as are their arrows, Kenton quickly finds out. Since his sand on its own cannot hurt them, he uses his sand mastery to lift the desk and attack them with it. Ais rushes to help him as the fight bursts outside, and they quickly dispatch the rest of the eight assassins. Ais informs him that he will be safe for one day, because the two scars that are called assassin’s marks on their heads mean he has been targeted as an enemy of the Kerztian people and a specific family has been tasked with killing him. They may send up to eight warriors every other day until they succeed in killing him unless he defeats their leader first- usually the family head. But Ais makes sure Kenton knows that she still hates him.
Elorin, who was in charge of the organizational aspects of the Diem's finances and keeping everyone organized, returns, feeling guilty about abandoning the Diem, saying he has overmastered and can no longer use sand mastery. Meanwhile, at the Hall of Judgement, Khrissalla meets with the Lady Judge, who tells her to speak with the Lord Beggar. She and Baon find him and she asks him to use his influence to help support the Sand Masters. He gives her Gevalden's pistol and ring, and Khrissalla calls him a "horrible man." The Lord Beggar leaves and Khrissalla returns to the hotel with Baon.
Later, at the hotel, Acron speaks in private with Khrissalla. He says that the day Captain Deral died, he had heard only two gunshots. When Baon returned, he claimed the border patrol had been chasing them and had shot the Captain in the back, but Acron thinks that there should have been more gunshots. He thinks Baon killed Captain Deral. Khrissalla dismisses his theory and Acron leaves.
Chapter 3: The Catch
Kenton meets with the Lord General, Raagent, while he is on a hunting trip out in the Deep Sand. The Lord General is initially impressed at his dedication in travelling so far. The Lord General insists that Kenton try hunting, and shows him the Deep Sandlings and DelRak Naisha. Kenton tries to convince the Lord General to aid him in his cause, but the Lord General wants nothing except to "hire" them. Kenton will not agree to his conditions and the Lord General storms off. His men have taunted and toyed with a Karak to the point of its death, leaving the Lord Raagent to come in and deliver the final blow.
Kenton begins to leave but quickly turns back as he is warned by a woman thrown over him that the KaRak Lord Raagent killed was just the baby, and now the mother was there- she had just thrown him, evidently. Kenton jumps in to save the Lord General and Aarik rides in with his tonk to get Lord Raagent out while Kenton flies up and kills the beast. Kenton and the Lord General then make the agreement that if Kenton assigns him two dozen Sand Masters as bodyguards, Lord Raagent will give him his vote. Just as Kenton leaves, he is attacked by another assassin.
Chapter 4: Rising Challenges
Kenton and the assassin fight, Kenton realizing that she has greased herself in Terken oil, which negates his sand. She nearly manages to beat him, but he pushes her onto one of the DelRaiken which swallows the assassin. He meets back with Aarik and Ais and they travel back to the Diem. Upon entering the Diem, they see Drile trying to take control of the remaining Sand Masters. Kenton challenges him to a duel before the council makes their decision about the Diem. Later, Kenton has Dirin help him do an experiment, and he shows that the way to defeat your opponent is to hit their ribbon from the side. Kenton theorizes that Overmastery is actually just like pushing one's muscles to the max when working out- it makes the power sore, but expands it.
In the Trackt Hall, Ais talks to Tain about the boat races, which she thinks are being manipulated by Nilto. She meets back with Kenton and Aarik and they go to see the Lord Merchant, but are delayed for two hours. Upon trying to practice his sand mastery as a way to pass time, the Lord Merchant bursts out of his office, yelling about the "unholy art-" but he gets into his office to talk with him. Kenton asks the Lord Merchant what he wants in payment- after all, he is a businessman. But the Lord Merchant refuses to side with the Sand Masters because he would never side with something so unholy. He proceeds to insult Ais, and when Kenton defends her, they are kicked out of his office. Ais gets mad at Kenton for defending her and assures Kenton that she doesn't want his help.
Upon arriving back at the Diem, Kenton receives an invitation from the Lord Admiral to a ball thrown in his honor, requesting that he bring his "darkside beauty," Khrissalla. Kenton goes to find Khrissalla in the Darkside quarter of Kezare. Kenton informs her of the invitation, and they talk about the Lord Artisan, Kenton noting that nothing will matter unless he can find a way to pay everyone. Upon Khrissalla asking if the Diem has any money, Kenton mentions that the Guild still paid their quarterly tribute to the Diem, but Khrissalla realizes that if the Diem never pays for anything, the tribute money is still out there somewhere, and if they can find it, it will help them gather the finances they need.
Chapter 5: Party Politics
Kenton runs off, evidently having some hunch about where the money is that he doesn't tell the reader about. He is followed by Khrissalla, and as they move through the city, Khrissalla notices a Kerztian flitting through the crowd, and realizes she hasn't seen a Kerztian down there before. They are immediately attacked by a group of Kerztian assassins. Kenton uses his sand mastery, and Baon appears from behind to help Khrissalla. Ais arrives to help Kenton. After a long fight they succeed in defeating the assassins.
Kenton explains to Khrissalla that his mother was a Darksider and his father was a Mastrell, and tells her how everyone thought the kids would all have no sand mastery, and how he struggled to get into the Diem. He tells her how the Diem was ambushed, and how it led to the current situation. They return and find Aarik discovering the locations of hidden stashes of Lak all around the building. they explore the rest of the building, but only find 5,000 lak in total- a substantial amount but nowhere near what they need.
In the fifth hour of what is presumably the next morning, we see Ais on the roof of her house performing a cleansing ceremony to the sun lord to rid herself of the "evil sand magic" she has had to endure in being around Kenton. Her husband, Mellis, comes up and they talk- Ais tells him to take their child, Melloni, and go south to another land (of which he should not tell her so that she cannot reveal their location), and go to their hall of judgement and receive sanctuary. Meanwhile, at the Diem, Aarik convinces himself to leave and not be a bother to Kenton anymore. He flashes back to when Kenton gave him his valuable sword, which he still owns. He then convinces himself to stay.
In the sixth hour, at the Darkside Quarter, Khrissalla is performing an experiment. She concludes that carapace and sand that has been excreted by a Sandling are the same under a microscope, with the Sandling sand having a thin filament around it, but the sand does not act like the carapace, letting off light when water is poured on it instead of dissolving. She then begins trying to figure out how black sand turns back to white. She talks to Cynder about Skathan, who has remained the same age over hundreds of years.
In the ninth hour, Khrissalla and Kenton go to the ball. Ais goes in saying that she is there in place of the Lady Judge. The Lord Admiral announces his formal support of Kenton in the upcoming vote. Kenton wonders what made him change his mind from simply voting against the Lord Merchant, and Khrissalla and Kenton go to "mingle" with the other guests.
Chapter 6: About Turn
Over by the fountain, where the two of them are eating, Khrissalla asks Kenton to tell her and show her how sand mastery works, but Kenton says he cannot reveal the secrets of his trade and that Khrissalla is a Darksider and cannot manipulate sand anyway. The Lord Admiral comes over to them asking to meet Khrissalla and eat with them. He tells them that the A'kar plans to embargo trade between Kertza and Lossand unless Lossand gets rid of all Sand Masters- which is the reason that many do not want to support the Diem in the vote. The Lord Admiral leaves and Khrissalla pressures Kenton more about learning about sand mastery, and they return to the party quickly before they leave. While passing through, they see Nilto, the Lord Beggar. As they are leaving in a carriage, Kenton looks back after hearing a commotion. A building is collapsing, and he sprints back to help. A worker just outside informs him that the scaffolding collapsed and that it is "below his concern," referring to the past days when the Sand Masters were above helping common people- before Kenton became Lord Mastrell, intending to change that. Kenton uses his mere three ribbons to lift up the entire pile of rubble, letting anyone still alive within escape, and immediately becoming dehydrated. Trell, the builder who told him what happened thanks him, and Kenton tells him to call for a Sand Master any time anything like that happens. Khrissalla compliments him and tries to coerce him into telling her more about sand mastery so that "the rest of the world can benefit." Kenton tells Trell to let his men have the rest of the day off, and if his boss has a problem with it, to have him talk to Kenton about it.
The next day, Khrissalla talks with Baon about unlocking the "secret of sand mastery," as she dissolves carapace in some unknown liquid. She notices that he has new pistols- Elisian officer pistols, in fact. Pistols that officer Deral and his Lieutenant would have carried- the two men who were killed that night when he was off scouting. He admits straightforwardly that he killed them. Cynder walks in with saltpeter (for making gunpowder) for Baon, and sees Baon holding a gun standing in front of Khrissalla. Baon walks out calmly, his cover exposed. Khrissalla leaves, distraught, saying she needs to talk to Kenton.
At the Diem, Aarik is praising Kenton on what he did the day before back in town, noting that it's all the Diem has been able to talk about lately. Kenton makes an official statement to the Sand Masters gathered in around them in the main "courtyard" of the building, saying that the Sand Masters will now focus on serving the people, no longer hiding in their secretive world of rules and traditions. As he finishes, Khrissalla bursts into the Diem, and proclaims that she has decided that she is to ready to become a sand master.
|Arena Blanca (Taldain)|
Volumen 1 · Volumen 2 · Volumen 3
|Personajes||Kenton · Khrissalla · Baon · Ais · Drile · Aarik · Praxton · Jon Acron · Cynder · Nilto · Dirin · Gevalden · Heelis · Delius · Vey · N'Teese · Sharezan|
|Lugares||Lossand · Kezare · Kerzta · Elis · Dinastía · Lraezare · Kerla|
|Formas de vida||Sandling · Parra dorim · Tonk|
|Grupos||Taishin · Diem · DaiKeen|
|Magia||Maestría de la arena · Arena|
|Mitología||Autonomía · Religión ker'reen · Señor de la arena|