Diferencia entre revisiones de «Scadrial»

1456 bytes añadidos ,  hace 5 años
sin resumen de edición
|universe=[[Cosmere]]
|books=[[Mistborn (series)]]
}}{{cite note}}
|toc=!
{{quote |From the adaptations (both forced and unforced) of the humans living on her, to the vast transformations of landscape during her different eras, Scadrial remains my favorite planet for scholarly study in the cosmere. The interactions of her magics with natural physics are multitude, varied, and fascinating. |From [[Khriss]]'s essay on the [[Scadrian System]]{{au ref|scadrian}}}}
}}
'''Scadrial''' is a planet of the [[Cosmere]] and is the setting of the [[Mistborn (series)|Mistborn series]]. It contains several other planets in its system. Scadrial has no moon, but there is an [[Starbelt|extremely bright patch of stars visible in the night sky]]. {{qa ref|727|60|How many moons does Scadrial have?|date=2008-10-17}}People from Scadrial are called Scadrians.{{17s ref|post|42111|Selish, Scadrian, Nalthian, Rosharan.|date=26 September 2012}}
 
== History & Mythology ==
=== Creation of Scadrial ===
{{sidequote |This, then, was their bargain. Preservation got mankind, the only creations that had more Preservation than Ruin in them, rather than a balance. Independent life that could think and feel. In exchange, Ruin was given a promise—and proof—that he could bring an end to all they had created together. It was the pact. |[[Sazed]]'s explanation of the creation of mankind on Scadrial{{epigraph ref|mb3|54}}|right|300px}}
Millenia ago, the [[Shard]]s Ruin and Preservation arrived on Scadrial. Since they were paired Shards with opposite intents, nothing could be created or destroyed, as they wished it could be. They were locked in an eternal conflict. But then a pact was struck. Preservation offered Ruin a bargain. If Ruin would help him create life on Scadrial, to make plants and animals, Preservation would eventually allow him to destroy the whole planet. In addition to his word, Preservation offered him proof that Ruin could destroy everything. Preservation's greatest wish was to create sentient life, humans patterned after the other humans [[Ati]] and [[Leras]] had once known. In order to create humans with the spark of intelligence required a small amount more of Preservation's power then Ruin's. This made Preservation slightly weaker, meaning Ruin would eventually overcome his opposite, and destroy Scadrial. However, Preservation decided to break the agreement, in order to save the world. He couldn't overcome Ruin with his power, he was too weak. So Preservation decided to trap Ruin's mind in a prison, where Ruin would be practically powerless. In order to trap Ruin's mind Preservation used his own mind to forge the prison, sacrificing his cognition for the greater good.
 
Millenia ago, the [[Shard]]s [[Ruin]] and [[Preservation]] arrived on Scadrial. Since they were paired Shards with opposite intents, nothing could be created or destroyed, as they wished it could be. They were locked in an eternal conflict. But then a pact was struck. Preservation offered Ruin a bargain. If Ruin would help him create life on Scadrial, to make plants and animals, Preservation would eventually allow him to destroy the whole planet. In addition to his word, Preservation offered him proof that Ruin could destroy everything. Preservation's greatest wish was to create sentient life, humans patterned after the other humans [[Ati]] and [[Leras]] had once known. In order to create humans with the spark of intelligence required a small amount more of Preservation's power then Ruin's. This made Preservation slightly weaker, meaning Ruin would eventually overcome his opposite, and destroy Scadrial. However, Preservation decided to break the agreement, in order to save the world. He couldn't overcome Ruin with his power, he was too weak. So Preservation decided to trap Ruin's mind in a prison, where Ruin would be practically powerless. In order to trap Ruin's mind Preservation used his own mind to forge the prison, sacrificing his cognition for the greater good.
 
Preservation did not leave the humans without hope to defend themselves if Ruin managed to break free. He left the people of Scadrial with the [[Terris Prophecies]]. They spoke of a series of heroes who would come to take the power of Preservation at the Well of Ascension every thousand years to become a protector of humanity. Eventually, a final hero would come, known as the Hero of Ages, a person who would carry the fate of the world on his arms. This person would take up the power of Preservation, to save the world.
 
=== Classical Scadrial ===
In the Era of Classical Scadrial the religion of [[Terris]] had spread all over Scadrial. The people had turned to this religion because of a new threat, the [[Deepness]]. The nightly mists of Scadrial had grown stronger, and began to stay during the day. This was because from inside his prison Ruin was supplementing their strength. He hoped to create a threat to the world by going with Preservation's wishes, instead of against them. The world was dying, all the plants and animals couldn't survive and the people were starving. At this time, a man named [[Alendi]] came to power. A [[Worldbringer]], [[Kwaan]], had discovered Alendi and believed him to be this final Hero of Ages, who would save the world. Alendi became convinced he was the Hero, and began a military campaign to unite the world against the Deepness, doing his best to fulfill the prophecies. Unfortunately those prophecies were no longer the same as they once were.
 
Ruin had used his tiny bit of power to alter the words of the prophecies that were inside of the Worldbringers' [[metalmind]]s. They now stated that the Hero should give up the power at the Well of Ascension, an action which would free Ruin from his prison. He also tailored the prophecies to fit Alendi more perfectly, so that there would be no doubt in peoples' minds that he was the Hero.
 
===The Ascension of the Lord Ruler ===
However, Alendi had still failed to stop the Deepness, and there was only one hope, the [[Well of Ascension]]. As the power returned to the Well, Alendi could hear the pulses because he was a Seeker. He hoped that giving up the power would stop the Deepness. Kwaan knew that Alendi mustn't be allowed to reach the Well, for he knew that giving up the power was just what Ruin wanted. Kwaan's only hope to stop Alendi was his nephew [[Rashek]], a Feruchemist who hated Alendi, and the nation of Khlennium from which he hailed. The reason for Rashek's hatred was because he believed that the Terrismen should be dominant because of their Feruchemical abilities. Also, as just a poor herder, he was also jealous of the Khlenni sophistication and culture. Kwaan commanded his nephew to become Alendi's pack man, and to attempt to mislead on his way to the Well. If Rashek failed at that, Kwaan asked him to kill Alendi. The last remnant of Leras' mind was also doing its best to stop Alendi. In the form of the mist spirit, it followed Alendi, knifing his companion Fedik when he became too interested in Ruin's Perpendicularity, the Black Lake, which the party encountered on their journey to the Well. Ultimately, Rashek failed to lead Alendi astray and killed him. At that point, Rashek himself took the power at the Well of Ascension and refused to give it up, denying Ruin his chance at freedom.
 
{{sidequote |The subtlety displayed in the ash-eating microbes and enhanced plants shows that Rashek got better and better at using the power. It burned out in a matter of minutes—but to a god, minutes can pass like hours. During that time, Rashek began as an ignorant child who shoved a planet too close to the sun, grew into an adult who could create ashmounts to cool the air, then finally became a mature artisan who could develop plants and creatures for specific purposes. |[[Sazed]]]'s reflections on [[Rashek]]'s use of the [[Well of Ascension]]{{epigraph ref|mb3|17}}|left|300px}}
 
While holding the power, Rashek's mind was expanded, but he wasn't accustomed to such great power and had no experience with using it. Rashek attempted to destroy the Deepness by moving Scadrial closer to its star, in order to burn away the mists. Unfortunately Scadrial's new location was too hot for life, so Rashek moved it further away from its parent star, which left the planet too cold. Rashek then moved it closer to the star again, but it was still too hot. Having no point of reference for where the planet should go, Rashek elected to leave it too close to the star. He began working retroactively to fix problems he had created himself, because the intent of Preservation, whose power made up the Well, was affecting him. To counter the increased heat, he made the Ashmounts, volcanoes which pumped gas and ferromagnetic ash into the air. These shaded the land near the north pole, which was one of two relatively cool places remaining on Scadrial, the other being the south pole. Gas from the Ashmounts also made the atmosphere thicker, which raised temperatures in the rest of the world, turning it even hotter. This resulted in a massive desert called the Burnlands covering most of the planet. Rashek realized that the ash from the Ashmounts would eventually bury the whole land. He thus created plants and microbes that broke down the ash. When Rashek altered the humans of the north pole to make them able to survive in a world so full of ash, he worried that the changes he made to their physiology would kill them. He left some of the humans on Scadrial unaltered, as a control, and moved them to the relatively cool area near the south pole. He gave them an unknown method to survive there. Rashek also wished to disguise the location of the Well, so he flattened the Terris mountains, moved them south from the pole, and raised new mountains in the north to disguise what had happened.
Editors, Keepers, Synod
2351

ediciones