Diferencia entre revisiones de «Marsh»

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Marsh was a Seeker, a [[Misting]] who could burn bronze. He was highly skilled and taught Vin how to use bronze effectively.
 
Upon becoming an Inquisitor, he gained further abilities in Allomancy and [[Feruchemy]] through the use of [[Hemalurgic]] spikes. He gained many more spikes than were usual for an Inquisitor in the Lord Ruler's time; upwards of twenty.{{book ref|mb3|72}} Some of the spikes Marsh has have granted him the abilities of Allomantic [[steel]],{{book ref|mb2|57}} [[iron]],{{book ref|mb2|58}} [[pewter]],{{book ref|mb3|34}} [[tin]],{{book ref|mb3|42}} [[brass]],{{book ref|mb3|65}}, [[zinc]],{{book ref|aol|epilogue}} [[duralumin]],{{epigraph ref|mb3|72}} and [[atium]],{{book ref|mb3|81}} as well as granting him the abilities of Feruchemical pewter,{{book ref|mb3|65}} steel,{{book ref|mb3|42}} [[gold]],{{book ref|mb3|69}} and atium.{{wob ref|4142}} His spike for Allomantic [[bronze]], coupled with his natural ability as a Seeker, lets him pierce standard copperclouds.{{epigraph ref|mb3|37}}
 
His multiple atium abilities allow him to [[Compounding|extend his life]] as [[Rashek]] had. His Feruchemical atium spike carries an unknown Hemalurgic property{{disputed}} as well as being able to store age.{{wob ref|8067}} In addition to this, he kept the bag of atium that [[KanPaar]] attempted to sell, meaning that he has enough to stay alive for a very long time.{{wob ref|5264}}{{wob ref|5532}}{{wob ref|5971}}
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