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m (→Allegiance: Minor edit for accuracy. The Kandra believed they were *of* Preservation, not that they *were* Preservation.) |
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The '''kandra''' are a race of creatures on [[Scadrial]] featured in the [[Mistborn trilogy]]. The First Generation of kandra were created by the [[Lord Ruler]] through the use of [[Hemalurgy]] during his [[Ascension of the Lord Ruler|Ascension]], and so the kandra call him "Father". They have the ability to reshape their bodies and most are well
The First Generation of kandra were originally [[Terris]] [[Worldbringers]]. During his ascension, [[Rashek]]
Kandra were the third and last of Rashek's creations. They
Most kandra
== Physiology ==
Physically, the kandra resemble
Because of their advanced age, the '''First Generation''' appear to be made of darker
When kandra are in their [[kandra Homeland|Homeland]], all subsequent Generations prefer the form of a [[True Body]], which is a set of false, generally human-shaped bones that are crafted by a kandra artisan. Some True Body forms are quartz, and kandra show off their True Bodies by creating translucent skin that allows the stone to sparkle faintly in the light.{{annotation ref|mb3|page=140}} Kandra have spent ten centuries enslaved to humankind, serving the Contracts in an effort to keep themselves safe. Most
== Culture ==
The kandra are known to be secretive, keeping to themselves and mistrusting of all others, including each other. Kandra keep religiously to a social mandate they call the "[[Contract]]", which is the system by which they offer their services to humans
There are other jobs for kandra to perform in the
They
The First Generation typically only communicates with the Second Generation
Most kandra have an intense loathing for the human race as they are afraid of being controlled by Allomancy, their most closely-guarded secret. Bound by the Contract, a kandra will do its master's bidding without question. During the reign of the
== Allegiance ==
| [[Harmony]] on the Kandra
}}
The kandra
== Creation ==
While the First Generation
== Blessings ==
There are four different blessings available to make a kandra. All four grant mistwraiths sentience and convert them into kandra, but they also have additional benefits.{{epigraph ref|mb3|38}}
;[[Blessing of Awareness]]: A pair of [[tin]] spikes
;[[Blessing of Potency]]: A pair of [[iron]] spikes
;[[Blessing of Presence]]: A pair of [[copper]] spikes
;[[Blessing of Stability]]: Rarely used, the Blessing of Stability is a pair of [[zinc]] spikes that endows its receiver with emotional fortitude, rendering them much more resistant to control by emotional Allomancy.{{book ref|mag|12|2}}
A kandra can survive with only one spike, but they lose some of their sanity while doing so.{{cite}} A kandra with one spike cannot be controlled by [[Ruin]] or [[Harmony]].{{cite}}
There are more possible Blessings than the four already known.{{qa ref|977|49|Are there more kinds of kandra blessings than just the four we've seen?|date=September 2012}} Allomancy can be granted to kandra via Hemalurgy, as shown when [[Bleeder]] uses the Allomantic abilities of a [[Coinshot]], but, in-universe, only Harmony (and probably Bleeder)
== Relation
As stated previously, kandra are mistwraiths altered by Hemalurgy and given sentience. Despite the physical similarities, and indeed origins as a mistwraith, kandra are considered a separate species in the Final Empire.
==After the Ascension==
Kandra still exist after the Ascension but now serve [[Harmony]] as his agents {{book ref|mb5|7}}, using their abilities to blend in with those around them to perform tasks given by Harmony. They are known by [[Elendel]] society due to their mention in
After [[Ruin]] nearly
Kandra still seem reluctant to cause harm and kill humans, although this has become considerably more lax.{{book ref|mb5|11}}
Kandra have the ability to shapeshift. However, they only have the ability to change into and take the appearance of any creature they have digested. Because of this, in order for a kandra to appear as anyone in particular, the subject must be dead and be digested. The shapeshifting process may take anything from several hours or even days to as little as a few seconds.{{book ref|sos|21}}
Especially skilled kandra are able to make their own adjustments to the shape of the creature they are taking. Although mimicking an existing unique individual or creature is most common, the most skilled kandra can
Kandra living in the homeland are known to build bodies out of uncommon materials like stone, gems, and wood. In this
Kandra are also known as unmatched actors. Before assuming the role of a certain person, a kandra will spend a significant amount of time observing the individual in order to learn their mannerisms, history, and relationships.
Because of their ability to change shape
Kandra do not die naturally, with the First Generation's age identical to the Lord Ruler's, exceeding a thousand years. One of the kandra secrets references the unknown acid mixture, which is one of two known processes that can kill a kandra, the other of a kandra digesting another kandra. Otherwise they are essentially immortal. After the Catacendre the kandra developed a way to take their own lives at will.
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