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(Rewording and adding information for Alloy of Law era)
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The '''kandra''' are a race of creatures on [[Scadrial]], featured in the [[Mistborn trilogy]]. The First Generation of kandra were created by the [[Lord Ruler]] through the use of [[Hemalurgy]] during his [[Ascension of the Lord Ruler|Ascension]], resultingand inso the kandra callingcall him "Father". TheThey principalhave usagethe ofability theto kandrareshape their bodies and most are aswell spies,practiced becauseat ofimitation, theirmaking notablethem abilityextremely tosought imitateafter anyas beingspies.
 
The First Generation of kandra were originally [[Terris]] [[Worldbringers]]. During his ascension, [[Rashek]] realized that a person with both [[Allomancy]] and [[Feruchemy]] would pose a serious threat to the stability of the [[Final Empire]], so he spoke directly to the minds of his closest friends, making a deal with them to trade their Feruchemy for immortality. All living Feruchemists were transformed into [[mistwraith|mistwraiths]], and these closest friends were also given hemalurgic spikes which returned them to sentience and bestowed certain "blessings."{{book ref|hoa|62}} He would later resort to breeding programs to try to eliminate Feruchemy from the Terris people entirely.
The First Generation of kandra were converted by the Lord Ruler, from pre-Ascension Terris Worldbringers, the sect of spiritual leaders and Feruchemists. As the power from the Well of Ascension was waning, Rashek as the newly ascended Lord Ruler, spoke into the minds of his packmen and trusted friends, in a secret communication that Ruin could not see or hear. Rashek
shared with them his Ascension knowledge of Ruin's future plans of eventual freedom to destroy the world, resulting in the kandra Contract with Rashek, and containing secret instructions only communicated in their minds. Rashek's friends were Feruchemists and could not be given Allomancy, for he recognized their powers posed a threat, of any combined abilities like his own. He offered them a bargain, immortality in exchange for their Feruchemy, which they gave up, along with their humanity. His companions still live, as the very Terris packmen who climbed to the Well with him, as the First Generation, and the founders of the kandra people. The Father then transformed every living Feruchemist into mistwraiths, but he returned his good friends to sentience with Hemalurgic spikes. Allomancy was given to political allies, the nine beads of Lerasium at the Well, making the Original Nine Ancient Allomancer supporters. The Lord Ruler spent ten centuries trying to breed Feruchemy out of the Terris population, in fear that someday someone would be born with both Feruchemy and Allomancy.
 
Kandra were the third and last of Rashek's creations. They were created with only two spikes and thus experience less influence from [[Ruin]]. Despite their greater independence, the First Generation was worried about governing themselves, so they created a legal code which was then approved by the Lord Ruler and became known as the [[First Contract]]. It would be the first thing a kandra learned when they gained sentience.{{book ref|hoa|11}} All future generations of kandra were created by the first by granting blessings to mistwraiths.
Kandra were made third and last, as the Lord Ruler's power waned but his knowledge had increased. Accordingly, kandra are different, more subtle creations than the others created using Hemalurgy. They have more independence of will than koloss or Inquisitors, who are more affected by Ruin and driven powerfully to kill. The Hemalurgic metal spikes distort the humanity in the recipient, but kandra are spiked when they are mistwraiths, not humans, and the spikes actually ''grant'' some measure of humanity to them. The additional benefits that the Blessings grant are also different than those granted to Inquisitors. Instead of granting Feruchemical or Allomantic powers that grant temporary and sometimes spectacular bursts of strength, the Blessings given to kandra grant increased abilities that are consistent and stable.
 
Most kandra executed the ''Resolution'', the First Generation's order to remove their blessings in an effort to prevent Ruin from influencing them and regaining his body. Eventually the people were able to replace their spikes, though it is unlikely that there will be any new kandra because hemalurgy is not widely known.{{qa ref|727|5|I can guess two possible options for the kandra|date=2008-10-15}} This leaves them as some of the few who have a direct connection to [[Harmony]]. Those who went longer without their spikes lost significant portions of their memories.{{qa ref|708|23|How are there kandra and koloss?|date=2012-1}}{{qa ref|727|40|Do they remember who they were?|date=2008-10-17}} Some of them make appearances in [[The Alloy of Law]]{{qa ref|987|30|How do you buy a contract with a kandra in the Alloy of Law?|date=2012-11-6}} as well as other books.{{qa ref|1112|11|Are there kandra hiding in any of your books beside Mistborn?|date=2014-4-16}}{{qa ref|1098|1|Is the kandra worldhopper MeLaan?|date=2014-12-6}} They no longer take contracts{{qa ref|987|30|How do you buy a contract with a kandra in the Alloy of Law?|date=2012-11-6}} and have taken a vow to live in animal bodies.{{qa ref|428|10|Do you feel that they were removed from the world?|date=2009-7}}
 
== Physiology ==