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m (→‎Blessings: Added citations and metals as well as expanding effect of Stability and shrinking effects of Presence)
 
== Blessings ==
There are four different blessings available to make a kandra.{{ref|b|mb3|e|38}} The first is the Blessing of Awareness, a pair of tin spikes which grantsgrant a kandra increased senses, similar to Allomantically burning tin.{{ref|b|mbag|c|12}} The second is the Blessing of Potency, a pair of iron spikes which givesgive a kandra more strength that is like an Allomancer burning pewter.{{ref|b|hoa|c|39}} It is not exactly the same however, and it will not grant you the limitless energy you receive by burning pewter. The third Blessing is the Blessing of Presence, a pair of copper spikes which grantsgrant increased mental capability.{{ref|b|mbag|c|12}} This Blessing counters at least some of the mental weakness that is caused by Hemalurgy, so the kandra with these spikes are much less vulnerable to being controlled through emotionalby AllomancyRuin.{{ref|?|727|17|OreSeur Resistant to Ruin's manipulations}} The fourth Blessing is rarely used. It is; the Blessing of Stability andis ita endowspair it'sof zinc spikes that endow its receiver with emotional fortitude, rendering them much more resistant to control by emotional Allomancy.{{ref|b|mbag|c|12|b|2}}
 
== Relation To Mistwraiths ==