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The '''kandra''' are a race of creatures on [[Scadrial]] featured in the [[Mistborn trilogy]]. The First Generation of kandra were created by the [[Lord Ruler]] through the use of [[Hemalurgy]] during his [[Ascension of the Lord Ruler|Ascension]], and so the kandra call him "Father". They have the ability to reshape their bodies and most are well practiced at imitation, making them extremely sought after as spies.
 
The First Generation of kandra were originally [[Terris]] [[Worldbringers]]. During his ascension, [[Rashek]] realized that a person with both [[Allomancy]] and [[Feruchemy]] would pose a serious threat to the stability of the [[Final Empire]], so he spoke directly to the minds of his closest friends, making a deal with them to trade their Feruchemy for immortality. All living Feruchemists were transformed into [[mistwraith|mistwraiths]], and these closest friends were also given hemalurgicHemalurgic spikes which returned them to sentience and bestowed certain "blessings."{{book ref|hoa|62}} He would later resort to breeding programs to try to eliminate Feruchemy from the Terris people entirely.
 
Kandra were the third and last of Rashek's creations. They were created with only two spikes and thus experience less influence from [[Ruin]]. Despite their greater independence, the First Generation was worried about governing themselves, so they created a legal code which was then approved by the Lord Ruler and became known as the [[First Contract]]. It would be the first thing a kandra learned when they gained sentience.{{book ref|hoa|11}} All future generations of kandra were created by the first by granting blessings to mistwraiths.
 
Most kandra executed the ''[[Resolution]]'', the First Generation's order to remove their blessings in an effort to prevent Ruin from influencing them and regaining his body. Eventually the people were able to replace their spikes, though it is unlikely that there will be any new kandra because hemalurgyHemalurgy is not widely known.{{qa ref|727|5|I can guess two possible options for the kandra|date=2008-10-15}} This leaves them as some of the few who have a direct connection to [[Harmony]]. Those who went longer without their spikes lost significant portions of their memories.{{qa ref|708|23|How are there kandra and koloss?|date=2012-1}}{{qa ref|727|40|Do they remember who they were?|date=2008-10-17}} Some of them make appearances in [[The Alloy of Law]]{{qa ref|987|30|How do you buy a contract with a kandra in the Alloy of Law?|date=2012-11-6}} as well as other books.{{qa ref|1112|11|Are there kandra hiding in any of your books beside Mistborn?|date=2014-4-16}}{{qa ref|1098|1|Is the kandra worldhopper MeLaan?|date=2014-12-6}} They no longer take contracts{{qa ref|987|30|How do you buy a contract with a kandra in the Alloy of Law?|date=2012-11-6}} and have taken a vow to live in animal bodies.{{wob ref|date=2009-07-08|4443|B&N book club Q&A}}
 
== Physiology ==
;[[Blessing of Stability]]: Rarely used, the Blessing of Stability is a pair of [[zinc]] spikes that endows its receiver with emotional fortitude, rendering them much more resistant to control by emotional Allomancy.{{book ref|mag|12|2}}
 
A kandra can survive with only one spike, but they lose some of their sanity while doing so.{{book ref|mb5cite}} A kandra with one spike cannot be controlled by [[Ruin]] or [[Harmony]].{{book ref|mb5cite}}
 
There are more possible Blessings than the four already known.{{qa ref|977|49|Are there more kinds of kandra blessings than just the four we've seen?|date=September 2012}} Allomancy can be granted to kandra, as shown when [[Bleeder]] uses the Allomantic abilities of a [[Coinshot]], but only Harmony (and probably Bleeder) know the process for doing so.{{qa ref|977|160|Hemalurgy can give Allomantic powers to Kandra.|date=September 2012}} They can also burn [[Lerasium]].{{qa ref|1084|83|If a Kandra eats a bead of Larasium, can he burn it?|date=13 August 2014}}
Shards, Editors, Keepers, Synod
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