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=== Allegiance ===
{{quote
| They were of Preservation all along.
| [[Harmony]] on the Kandra
}}
The kandra initially believe that they are of [[Preservation]], while the koloss, humans and Inquisitors are of [[Ruin]]. This is despite the fact that, like other Hemalurgically-created races, they have Hemalurgic spikes, which are of Ruin. The Lord Ruler creates the kandra to be his spies, and the noble class believe them to be spies for the new government. They often use the kandra as such, but Rashek's ultimate plan is for them to be double agents against Ruin. According to the plan, Ruin would believe that he could take control of the kandra whenever he wanted, as they are planted with Hemalurgic spikes. However, due to a clause in the First Contract, as well as the Trust and the Resolution, instead of being used by Ruin, they would pull their spikes free when and if Ruin were to try to seize control of them. During the events of ''[[The Hero of Ages]]'', this plan comes to fruition exactly as the Lord Ruler had planned, disrupting Ruin's efforts and ultimately leading to his demise, demonstrating that the kandra's true allegiance has always lain with Preservation.
 
'''[[Blessing of Awareness]]:'''
: A pair of [[tin]] spikes that grant a kandra increased senses, similar to Allomantically burning tin.{{epigraph ref|mb3|38}}{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}{{wob ref|11744}}
 
'''[[Blessing of Potency]]:'''
: A pair of [[iron]] spikes that give a kandra more strength, like that of an Allomancer burning [[pewter]].{{epigraph ref|mb3|38}}{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}{{wob ref|11744}} It is not exactly the same effect, however; it does not grant the limitless energy received from burning pewter.
 
'''[[Blessing of Presence]]:'''
: A pair of [[copper]] spikes that grant increased mental capability.{{epigraph ref|mb3|38}}{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}{{wob ref|11744}} This capability includes the ability to focus despite physical discomfort or distraction, exceptionally sharp memory, resistance to madness, and the inability to lapse into unconsciousness due to shock.{{book ref|mb3|2}}{{book ref|mb3|24}} This Blessing also counters at least some of the mental weakness that is caused by Hemalurgy; kandra with this Blessing are much less vulnerable to being controlled by Ruin than others.{{wob ref|5597}}
 
'''[[Blessing of Stability]]:'''
: A pair of [[zinc]] spikes that endows its receiver with emotional fortitude, rendering them much more resistant to control by emotional Allomancy.{{epigraph ref|mb3|38}}{{file ref|Hemalurgy table.jpg|Hemalurgy Table}}{{wob ref|11744}} This Blessing was rarely used.{{wob ref|7712}}
 
A kandra can survive with only one spike, but they lose some of their sanity while doing so.{{book ref|mb6|3}} A kandra with one spike cannot be controlled by [[Ruin]] or [[Harmony]].{{book ref|mb5|7}}
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{{Mistborn|metals}}
[[category: Hemalurgy]]
[[category: magical entities]]
[[category: kandra| ]]
[[category: notable articles]]
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