Diferencia entre revisiones de «Investidura»

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== Terminology ==
The term '''Investiture'''{{qa ref|977|5}} has only seen in-world use in or by the [[Seventeenth Shard]], [[Scadrial]], [[Vasher]] and [[spren]]. Most who refer to investitureInvestiture use terminology specific to the world in which they reside; Feruchemists refer to the process of investingInvesting a [[Metalmind]] as 'charging', and [[Windrunner]]s refer to the process by which they create [[Lashing]]s as 'infusing'.{{qa ref|691|18}} Most characters using this term understand more cogently that the [[Cosmere]] encompasses worlds and systems of magic other than their own.
 
== The Nature of Investiture ==
 
== Accessing Investiture ==
Many methods of accessing Shardic power have been observed throughout the Cosmere, but all share certain cardinal similarities; an established connection or ability to create a connection to a source of power and a way of directing that power. Methods of accessing investitureInvestiture can be broadly divided into two types: physical and mechanical; the source of the investitureInvestiture (end-positive, end-neutral, or end-negative) also plays a role in the way the power is accessed.
 
Several end-positive magics share the trait of requiring a Spiritual shift of some kind; Elantrians are more closely attuned to the Spiritual Realm (incidentally, this is why [[Hemalurgy]] gets more from them{{cite}}), Allomancers, in Classical Scadrial, had to snapSnap to access power, and Surgebinders "plug" spren into themselves. This is related to [[Nightblood]]'s nausea- -a bond must be created in order for Nightblood to drain Investiture from its holder to power itself. Once a conduit has been established, a key, such as an Aon, metal, or Command, is used to tell it how to act.
 
While a key is generally used, [[Shard]]s can also choose to use their Investiture to power magic: [[Endowment]] breaks pieces off itself to resurrect the [[Returned]], and [[Preservation]] powers Vin's allomancyAllomancy with the Mists; some magics, such as [[BioChroma]] and [[Feruchemy]], deal with the use of power that already exists within a human (be that naturally or by Shardic intervention). Others lack an explicit key; instead of pulling power directly from a shardShard, Surgebinders draw from the Investiture of Highstormshighstorms and direct it through their bond with their spren, similarly to [[fabrial]]s.
 
== Intent of use ==
The intent of a user is very important to several magic systems, these magic systems require a mental component to function. Some like Hemalurgy simply require that someone intend to make a spike when they do it and others like Awakening require complex images created in your mind with the spoken command to function. Hemalurgy has only one known Mental component and that is that a user must be trying to do Hemalurgy (though this doesn't seem to be the case when spookSpook temporarily gains the ability to burn pewter). This mental component if not present renders the spike to a normal metal spike and simply harms the victim. When present it controls what is stolen when used in conjunction to the correct binding point. However the person doing the spiking does not need to be the one intending to create a Hemalurgic Spike, the holder of the [[Shard]] [[Ruin]] is able to provide this intent for the person doing the Spiking. Awakening is almost as much mental as spoken. If the image of what you wish an object to do is not firm then the awakenedAwakened object can behave in a unknown manner or not at all. The more complex the command the more important that mental component is. Surgebinding
depending on the [[Surge]] used the mental component can be very important. [[Lightweaving]] requires an extremely clear image in a persons mind to make something display correctly, but [[Surge]]s like a fullFull lashingLashing the user does not have to have any idea of what they are doing; the surgeSurge will do the same thing regardless. Some [[Surge]]s do require simply that the user wish it to happen. oftenOften with [[Surgebinding]] this can be accomplished by instinctively pushing [[Stormlight]] into something.
 
== Bonds ==
Bonds are connections between entities in the [[Cosmere]] that exist outside the [[Physical Realm]]. All bonds are basically the same, with the powers and functions depending on the holders of the bond. {{reddit ref|books|2ytg2h|cscqe8l}} Shardworlds[[Shardworld]]s can also have an effect on what the bond does. Bonds are typically formed between entities with greater-than-normal [[Investiture]] (i.e. [[Spren]]) and other entities, allowing them to gain enhancements. It is unknown if a person with only innate [[Investiture]] is able to create a Bond.{{qa ref|1076|27}} Bonds are not limited to connections of entities with greater-than-normal [[Investiture]] to innately investedInvested entities; they can also be made between two entities with greater-than-normal [[Investiture]].{{qa ref|1113|2}}
 
=== Types of known Bonding Entities ===
'''Spren''': Entities of the [[Cognitive Realm]]
 
'''Sapient Awakened entitiesEntities in an inorganicInorganic hostHost''': Intelligent inorganic entities created through the use of [[Breath]].
 
'''Seons''': Intelligent entities with connections to [[AonDor]]
 
==== Roshar Bonds ====
'''The Nahel Bond''': This Bond is between a human and a [[Spren]]. The [[Nahel Bond]] gives a human access to the system of magic known as [[Surgebinding]], while granting intelligence to the Sprenspren. There are ten known forms the [[Nahel Bond]] can take, each giving access to two different [[Surge]]s. See [[Surgebinding]] and [[Nahel Bond]] for more information.
 
'''Listener Bond''': The Listeners ([[Parshendi]]) can bond with a Sprenspren. Doing so grants the Listener a Form (a specific physical and mental change). Not all Sprenspren grant a unique Form; most Sprenspren give the listeners Dullform. Without a Sprenspren, [[Listener]]s exist in what is known as Slaveform ([[Parshmen]]). [[Listener]]s in Slaveform have very little mental capacity and are extremely docile. Dullform gives more free will and a small increase in mental capacity. Slaveform and Dullform are physically similar. [[Listener]]s cannot become [[Surgebinder]]s but Forms of power exist that grant them abnormal abilities. See [[Listener]] for more information on the various Forms.
 
'''Shard bladeShardblade''': [[Shardblade]]s are able to bond with people through the use of charged gemstones. The gem is placed in the hilt of the bladeBlade and after a week of constant contact, the bladeBlade is bonded and can be dismissed from and recalled to the [[Physical Realm]]. Once bonded the blade can be dismissed and recalled by syncing with the user's heart to the blade. Ten heartbeats are required. A person's iris will lighten during the bonding process. [[Surgebinding]] is not granted by this bond.
 
'''Void Bonds''': Nothing is known at this time about [[Voidbinding]].
 
'''Lesser Spren Bonds''': Non-intelligent Sprenspren are able to form bonds with humans{{qa ref|1044|12}} This Bond does not grant [[Surgebinding]].
 
'''Other Spren Bonds''': Certain spren bond with animals native to Roshar, enhancing those animals and granting them abilities. Animals that are confirmed to have these bonds are Chasm Fiendschasmfiends, chulls, and Sky eelsskyeels.
 
'''Honorblades''': Do not bond with humans in the way that Shard bladesShardblades do.{{qa ref|1086|26}}
 
==== Sel Bonds ====
'''Seons''': A [[Seon]] can create Bondsbonds with humans and [[Elantrian]]s. Little is known of this Bondbond other than that the [[Seon]] follows and helps the person it is bonded tooto, functioning as a servant to the owner of the bond. This Bondbond does not give the [[Seon]] an innate ability to find the human to whom it is bonded. [[Seon]]s will automatically seek out a new person to bond with following the death of its master; often the new master has been prearranged. During the time of the [[Reod]], while the [[Shaod]] was unable to finish transforming a human into an [[Elantrian]], any [[Seon]] Bondedbonded to a [[Elantrian]] lost its mind and would float around the city, often near their master. This Bondbond grants new unknown powers to the members of the Bondbond while on [[Roshar]] and is very similar to a [[Nahel Bond]]. {{qa ref|1037|11}} {{qa ref|1048|25}}
 
==== First of the Sun Bonds ====
 
==== Nalthis Bonds ====
'''Sentient Awakened Entities in an Inorganic Host''': Only known entity of this kind is [[Nightblood]]. [[Nightblood]] is a sentient sword made using 1000 breaths and the command to destroy evil. It makes a bond with anyone with whom it wishes to communicate, and it is able to read and speak with minds directly. {{qa ref|1037|8}} Distance appears to be a factor, but this may be a limitation of the mind of [[Nightblood]] and not its ability. [[Nightblood]], while idle, reaches out to other people either repulsing them with great nausea, even inducing vomiting if they attempt to draw the blade, or creating a desire to use the blade. Anyone who is able to wield [[Nightblood]] and survive, Bondsbonds with the blade to a greater degree and is no longer repelled by or abnormally drawn to use it.{{annotation ref|wb|chapter=45}} Those unable to control [[Nightblood]] are controlled by it, in effect [[Nightblood]] wields them killing everyone around and absorbing all of the [[Investiture]] from the victim including the spark of life (i.e. the soul). This bond may grant additional powers on Roshar.{{qa ref|1076|34}}
 
==== Scadrial Bonds ====
No Bonds are known of on this shard worldShardworld.
 
Of note is that by using [[Hemalurgy]], Bondsbonds may be stolen and given to a new person.{{qa ref|1076|19}}{{qa ref|977|42}}
 
== The Known effect of Bonds while on other Shard worldsShardworlds ==
Bonds on some Shard worldsShardworlds provide the Holders of the Bonds with additional powers.{{reddit ref|books|2ytg2h|cscqe8l}}
 
=== Roshar ===
 
== Investiture of Humans ==
All living creatures on some level, have Investiture. thisThis is called the Spark of lifeLife. All sentient creatures have a slightly greater amount of Investiture than non-intelligent ones. The Spark of Life or Soulsoul of a person creates a kind of interference when working with other forms of investitureInvestiture. This interference is the reason that metal inside of a personsperson's body is highly resistant to Allomantic steel or iron. To affect Somethingsomething like metal inside a personsperson's body takes a much greater degree of Investiture than most humans are capable of wielding. This is of note because a humanshuman's soul does not count as a highly investedInvested object and a person is not even counted as being innately investedInvested if they only have the Spark of Life. {{qa ref|1076|27}}
 
Generally, humans are not considered to have '''Innate Investiture'''. However, on some worlds, a Shard has investedInvested humans. For example, [[Preservation]] gave part of his power to make sentient humans with the ability to develop Allomancy. On [[Nalthis]], people are born with [[Breath]]. Both cases are known as '''Innate Investiture'''.{{qa ref|977|5}} For example On [[Nalthis]] every person is born with a breath and have innate Investiture how ever a person who has given up his breath is no longer innately investedInvested while still maintaining his Spark of Life.
 
Under specific conditions, some humans can become Invested with more power than others. In general, the closer the connection between a human and a Shard, the more powerful the human becomes. A normal human on Scadrial is less connected to [[Preservation]]'s Investiture than a [[Misting]], who is less connected than a [[Allomancer#Mistborn|Mistborn]], who is less connected than [[Allomancer#Mistborn|Mistborn]] who has consumed [[Lerasium]] (the direct Physical essence of [[Preservation]]), who is less connected than a person using a pool of liquid Investiture like the [[Well of Ascension]]. A human who is holding a [[Shard]] is basically pure Investiture and can notcannot really be considered human while holding a [[Shard]].
 
The conditions required for becoming investedInvested with a larger amount of power differ from [[Shardworld]] to Shardworld. It is assumed that the intent of the respective Shard influences these conditions. On [[Scadrial]] connectionConnection to a Shard is determined by genetics. On [[Sel]] it's the [[Shaod]] that comes to those who live in the correct area and are devoted to something, and on [[Roshar]] it has to do with a personsperson's actions and how they live their life.{{qa ref|608|15}}
 
== Investiture of Objects ==
Objects are not Invested in their original state. They can become investedInvested by a Shard or by a human having met the above-mentioned requirements. An Invested object gains magical properties. The more investedInvested an object is, the more power it has. Examples for investedInvested objects include:
* filled [[Metalmindmetalmind]]s of a [[Feruchemist]]
* a charged [[Hemalurgic]] spike ([[Vin's earring]], [[Wax's earring]])
* any Awakened object. [[Nightblood]], as a Type IV Biochromatic Entity
* [[Shardplate]] and [[Shardblade]]s, as well as the Honorblades
 
Invested objects are harder to affect with any magic system, the more Investiture the more difficult to affect.{{qa ref|715|1}}{{qa ref|979|51}}Once an object has been investedInvested it is very hard to investInvest it with a different kind of investitureInvestiture as well.{{qa ref|1034|28}} Sometimes when an object in one of the Realms has a large amount of Investiture it can gain sentience.(see [[Sprenspren]] and [[Nightblood]])
 
== Investiture of Natural PhenomenonPhenomena ==
It is possible for a natural force to become Invested. On [[Roshar]], [[Zahel]] states that the [[Highstorm|Highstormshighstorm]]s are Invested. Whether this is the result of purposeful design by a [[Shardholder]], or the continued maintainence of another entity such as the [[Stormfather]], has not been revealed. It is also not clear whether the storm is investedInvested in and of itself, or if it houses another form of Investiture.
 
== Manifestations of Investiture ==
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