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== Magic Systems and Their Focus ==
 
Only Magic systems with known focuses are below
;[[AonDor]]: Patterns connected to geographical location that once placed allow [[Investiture]] to affect the [[Physical Realm]].
 
;[[Allomancy]]: Metal is taken into the body and used as a filter determine what effect is created. {{qa ref|691|11|Why are specific focuses chosen for specific Shards?|date=May, 2010}}
;[[AonDor]]: Patterns[[AonDor]] uses patterns connected to the geographical location of [[Arelon]] that once placeddrawn by an [[elantrian]] allow [[Investiture]] to affect the [[Physical Realm]].
;[[Feruchemy]]: Metal is used to determine what attributes can be stored in it.
;[[Forgery]]: [[Forgery]] uses stamps with detailed instructions to alter somethings history. The instructions have ties to a geographical location near by.
;[[Hemalurgy]]: Metal is used to steal and implant attributes, both magical and non magical, from one person to the next.The metal determins what can be stolen as well as the location on the body when drawing and implanting . Flowing blood is required.
;[[Allomancy]]: Metal[[Allomancy]] isuses takenmetal by takening it into the body andwhere it is used as a filter to determine what effect is created. {{qa ref|691|11|Why are specific focuses chosen for specific Shards?|date=May, 2010}}
;[[Awakening]]: Using Breath and color drawn from material, commands can animate objects, pitch and tone is important in this process as is the mental picture in the awakener's mind. {{qa ref|691|11}}
;[[SurgebindingFeruchemy]]: The [[Nahel BondFeruchemy]] betweenuses Sprenmetal andto Humans decidedetermine what [[Surge]]sattributes arecan availablebe tostored bein usedit.
;[[Hemalurgy]]: Metal[[Hemalurgy]] isuses usedmetal to steal and implant attributes, both magical and non magical, from one person to the next. The metal determinsdetermines what can be stolen as well as the location on the body when drawing and implanting .a hemalergic spike, Flowing blood is required.
;[[Soulcasting]]: The molecular structure of gems infused with [[Stormlight]] determine what category of things it can be changed into. The exact thing something transforms into is determined by the will of the person [[Soulcasting]].
;[[Awakening]]: Using[[Awakening]] uses [[Breath]] and color drawn from non living material, as fuel while commands candetermine what effect is created. Commands are used to animate objects, pitch and tone is important in this process as is the mental picture in the awakener's mind. {{qa ref|691|11}}
;[[Fabrial]]s:
;[[Surgebinding]]: [[Surgebinding]] is granted by the [[Nahel Bond]] between Spren and Humans decide what [[Surge]]s are available to be used.
;[[Soulcasting]]: The[[Soulcasting]] uses the molecular structure of gems infused with [[Stormlight]] determine what category of things it can be changed into. The exact thing something transforms into is determined by the will of the person [[Soulcasting]].
;[[Fabrial]]s: [[Fabrial]]s are a magical Science System that uses an infused Gems color and mechanical configuration to create an effect.
;[[Aviar]]: [[Aviar]] bond with humans and create unique effects depending on what type of [[Avair]] is bonded.
 
 
 
It is not clear what foci exist on [[Roshar]] for [[Surgebinding]]. It has been suggested that [[Stormlight]] itself is the focus there, though it could be the [[spren]].
 
== Notes ==
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