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=== Special Metalminds ===
An '''unkeyed metalmind''' is a special kind of metalmind that anyone with the relevant Feruchemical ability can access. They are created through manipulation of Identity, such as through aluminum Feruchemy. Whereas a conventional metalmind is keyed to the Identity of the Feruchemist who created it, unkeyed metalminds are not attuned to any specific individual's Identity.{{book ref|mb6|3}} Due to the nature of
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▲An '''unkeyed metalmind''' is a special kind of metalmind that anyone with the relevant Feruchemical ability can access. They are created through manipulation of Identity, such as through aluminum Feruchemy. Whereas a conventional metalmind is keyed to the Identity of the Feruchemist who created it, unkeyed metalminds are not attuned to any specific individual's Identity.{{book ref|mb6|3}} Due to the nature of intention in the cosmere, an individual must be aware of an unkeyed metalmind's nature before they can use it.{{book ref|mb6|17}}
▲====Unsealed Metalminds====
An '''unsealed metalmind''' is a special kind of metalmind that anyone can access.{{wob ref|2112}}{{ref|group=fn|text=The [[Mistborn Adventure Game]] refers to these as "universal metalminds". Due to the potentially confusing nature of that term, and the fact that "unsealed metalmind" is a term from Brandon himself, the Coppermind uses the latter.}} The exact method of their creation is unknown, but it involves nicrosil Feruchemy and something referred to as an [[Excisor]]. Unsealed metalminds are formed of nicrosil and one or more other metals. The nicrosil grants the user the ability to use the other metals.{{book ref|mb6|20}} Unsealed metalminds see widespread use among the [[Southern Peoples of Scadrial]], but perhaps the most famous example are the fabled [[Bands of Mourning]].{{book ref|mb6|3}}{{book ref|mb6|21}}
=== Interactions with Other Investitures ===
==== Allomancy ====▼
▲====Allomancy====
Perhaps the most dramatic interaction between Feruchemy and [[Allomancy]] is [[Compounding]], by which a Feruchemist can Allomantically burn a metalmind and dramatically increase the amount of the attribute stored. Effectively this uses the end-positive nature of Allomancy to use Preservation's power to fuel the end-neutral art of Feruchemy.{{book ref|mb1|epilogue}}
It is theoretically possible to detect the use of Feruchemy using bronze Allomancy, as it can detect any kinetic Investiture, however it requires a "tweak" that is not currently known.{{wob ref|6113}} Part of the issue is that Feruchemy is a more internal manifestation of Investiture than Allomancy.{{wob ref|3417}}
==== Hemalurgy ====
A [[Hemalurgic]] spike can be used as a Feruchemical metalmind, much like how multiple Feruchemists can store in the same piece of metal, as the charges are stored in different parts of the metal.{{wob ref|4617}}{{wob ref|1143}}
It is possible to use gold Feruchemy in order to heal the damage caused by Hemalurgy, effectively replacing the piece of the [[Spiritweb]] that was stolen.{{wob ref|983}}
==== Nightblood ====
Tapping a metalmind is enough to fuel [[Nightblood]] while it is unsheathed.{{wob ref|8683}}
==== Awakening ====
If an aluminummind is filled, then Awakened with Nightblood-level
==== Shardblades ====
A fully charged metalmind would be enough to block, or at least resist, a blow from a [[Shardblade]].{{wob ref|3670}}
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