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The metals and alloys below are the 8 basic Allomantic metals
 
===Physical metalsMetals===
====Iron (externalExternal)====
An Allomancer burning [[Iron]] is able to Pull on nearby metals. This can allow them to make metallic objects that weigh less than they do to fly through the air toward them. For metallic objects which weigh more than they do, this can cause them to be pulled toward the object. It was generally assumed that an Allomancer could not Pull on metals that pierce or are otherwise contained in the body of another living being (e.g., ingested metals), however it can be achieved by an exceedingly powerful Allomancer.
 
A Misting who can only burn [[Iron]] is known as a "Lurcher".
 
====Steel (externalExternal)====
An Allomancer burning [[Steel]] is able to "Push" on nearby metals. This can allow them to make metallic objects that weigh less than they do to fly through the air away from them (using coins, for instance, as weapons). For metallic objects which weigh more than they do, this can cause them to be pushed away from the object. It was generally assumed that an Allomancer could not Push on metals that pierce or are otherwise contained in the body of another living being (e.g., ingested metals), however it can be achieved by an exceedingly powerful Allomancer.
 
A Misting who can only burn [[Steel]] is known as a "Coinshot".
 
====Tin (internalInternal)====
An Allomancer burning [[Tin]] is able to enhance all five of their senses. A major flaw of burning [[Tin]] is that if a sudden loud noise or bright light appears it can render an Allomancer stunned for a short time. Mistings burning [[Tin]] are often used as lookouts and scouts because they can see in near-darkness.
 
A Misting who can only burn [[Tin]] is known as a "Tineye".
 
====Pewter (internalInternal)====
An Allomancer burning [[Pewter]] is able to greatly enhance their physical capabilities. While burning pewter, an Allomancer can fight or perform physical labor longer than any normal person, and is also many times stronger than his or her normal self; this applies not only to their muscle strength, but to the strength of their bones, skin, etc. This enhanced strength also allows an Allomancer to shrug off wounds that would kill or incapacitate a normal person. Pewter-burning also provides an Allomancer with an increased sense of balance and vastly increased speed and dexterity. An Allomancer performing a "pewter drag" can run for many hours at speeds up to approximately that of a galloping horse. This is extremely draining on the Allomancer's body and will require the Allomancer to burn pewter after completing the pewter drag itself, just to keep the person's body from collapsing in near-death exhaustion.