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==Allomantic Metals==
There are 16 metals that Allomancers are able to use: 8 basic metals (4 base metals and 4
Each metal has a different ability, which are used by Allomancers as listed below. These metals must be pure when ingested, and the alloys must be mixed to the correct proportions. If the metals are impure or mixed wrong the Allomancer could become very ill or possibly die. The same severe effects will happen if an Allomancer burns metals other than those listed below (ex: silver, lead, or platinum).
The Allomantic metals come in four groupings of four metals: Physical, Mental, Temporal, and Enhancement. Each of these four groupings has two base metals and their corresponding
The eight basic metals are organized into two groups of four: Physical metals ([[Iron]], [[Steel]], [[Tin]], [[Pewter]]) and Mental metals ([[Zinc]], [[Brass]], [[Copper]], [[Bronze]]). The eight higher Allomantic metals are also organized into two groups of four: Temporal metals ([[Cadmium]], [[Wood's metal|Bendalloy]], [[Gold]], [[Electrum]]) and Enhancement metals ([[Chromium]], [[Nicrosil]], [[Aluminum]], [[Duralumin]]).
The final group of metals are the God Metals: Atium and Larasium. These metals are a physical manifestation of the power of their corresponding god. All but one of Atium's
==Basic Metals==
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