Diferencia entre revisiones de «Usuario:Alicila/Sixth of the Dusk (character)»

 
== Appearance and Personality ==
Dusk is calm, patience, but also alert at all times, for every step on Patji cannot be stepped without care. Doing most of the thinking in his mind, he doesn't speak much and isn't used to being with people due to the solitude lifestyle of a trapper. He is also a practical person;although he loses some of the trappers' traditions by using creations of modern technology, he considered survival to be of higher importance.
*need organization
He doesn't speak much and isn't used to being with people due to the lifestyle of a trapper.{{expand}}
 
He is a practical person. Although he loses some of the trappers' traditions by using creations of modern technology, he considered survival to be of higher importance.
 
He is calm, patience, but also alert at all times, for every step on Patji cannot be stepped without care.
{{quote
|Better to let Patji claim rivals than to directly stain one’s hands. At least, so his uncle had taught him.
|Sixth of the Dusk's thoughts on the other trappers
}}
He has a unique belief and philosophy of a trapper. He loves Patji and serves as a priest for the sacred land, but he also views himPatji as a vengeful father who constantly tries to take his life. He is rivalry to the other trappers, and would set up traps in hope of gettingkilling them. However, upon encounter, most peoplehe simply walk away from most people.{{expand|appearance}}
 
<gallery caption="Images of Sixth">
Starry Night on Patji.jpg | On Patji by [[Coppermind:Artists/Matthew_Johnson|Matthew Johnson]]
</gallery>
 
== History ==
He was trained from a young age in woodcraft and surviving in the isles of the Pantheon, mostly on [[Sori]], the smallest and tamest isle. His mentor, Dusk's own uncle, died during a trip to Patji, and Dusk became a trapper exclusively for that isle, as was tradition for his people. He spent much time breeding and raising Aviar to sell in the [[homeisles]] and to the mainlanders. At some point he also raised a bird from the mainlands on the islands, [[Sak]], and she gained a unique mental ability; the bird could send premonitions of Sixth's corpse, based on threats in the local area. Along with [[Kokerlii]], Sak traveled with Dusk and helped him survive the dangers of Patji.
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