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'''Ruin''', also known as '''Herr''' in [[Southern Scadrial]], is aone of the [[Shard|Shard]]s of [[Adonalsium]].{{book ref|mb6|22}} Its original [[Vessel]] was [[Ati]], but it's currently held by [[Sazed]] alongside [[Preservation]], forming [[Harmony]].{{wob ref|4115}} Ruin is known as '''Herr''' to the [[Southern Scadrian]]s.{{book ref|mb6|22}} Its [[Investiture]] is typically associated with the color black.{{wob ref|3031}}
 
== Intent ==
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Ruin seeksis change,the thatembodiment everythingof shall ageentropy and passdecay; anit embodimentseeks ofchange, entropyso that all may age and decaypass.{{wob ref|4130}} It is not inherently evil,{{wob ref|10203}} becauseas without change there iscan be no life, but its destructive actions are often contrary to life existing peacefully.{{wob ref|10203}}{{wob ref|7950}} SinceThis theapproach [[Finalto Ascension]],Ruin thisas intentsimply hasinevitable beendecay temperedis bylargely due to [[PreservationAti]]'s original kind nature, whichas alsohe makesdeliberately itchanneled difficultRuin fortowards anyonea holdingmore [[Harmony]]peacable, tonatural takestate. In other hands, the Shard would've been a far more destructive actionforce.{{bookwob ref|mb5|710334}}
 
Since the [[Final Ascension]], this intent has been tempered by [[Preservation]], which also makes it difficult for anyone holding [[Harmony]] to take action.{{book ref|mb5|7}}
 
== Associated magic ==
=== Hemalurgy ===
{{for|Hemalurgy}}
Ruin fuels [[Hemalurgy]], one of the three Metallic Arts on [[Scadrial]]. [[Hemalurgy]] is a unique magic in that unlike most it is not limited to [[Scadrial]] and can be used by anyone anywhere. Hemalurgy is a method of removing a portion of a person's spirit web and grafting it onto someone else. While [[Hemalurgy]]'s potential is largely unexplored and remains a great mystery, it is mainly used to grant access to various [[Investiture]] systems for the recipient. Individuals who are pierced by Hemalurgic spikes can hear Ruin's voice in their head. In addition to this, Ruin can also subtly manipulate the emotions of spiked individuals, and slightly alter their perception of certain things without them being aware of it. The more spikes piercing a person, the more holes in their spirit web, which in turn allows for easier control by the Vessel of Ruin as well as susceptibility to emotional Allomancy. For example, humans with one spike are only subtly affected by Ruin, whereas [[Koloss]], which are human with four spikes, are under direct and absolute control of Ruin. Three spikes or less do not enable Ruin or emotional Allomancy to completely control a human.{{book ref|mb6|27}}
 
Ruin fuels [[Hemalurgy]], one of the three Metallic Arts on [[Scadrial]], and a unique one among them in that it can be used by anyone anywhere, provided they have the appropriate tools and [[Intent]].{{wob ref|6312}} It allows for removing a portion of a person's [[spiritweb]] and grafting it onto someone else with a metal spike, essentially stealing an attribute or power and taking it onto oneself. Various attributes can be stolen, from physical qualities such as strength or senses to magical powers, like [[Allomancy|Allomantic]] abilities, and even foreign magic systems like [[Surgebinding]].{{wob ref|12018}} What attribute is stolen depends on the metal used and the placement of the spike.{{file ref|Hemalurgy table.jpg|text=Hemalurgy Table}}
 
Ruin fuels [[Hemalurgy]], one of the three Metallic Arts on [[Scadrial]]. [[Hemalurgy]] is a unique magic in that unlike most it is not limited to [[Scadrial]] and can be used by anyone anywhere. Hemalurgy is a method of removing a portion of a person's spirit web and grafting it onto someone else. While [[Hemalurgy]]'s potential is largely unexplored and remains a great mystery, it is mainly used to grant access to various [[Investiture]] systems for the recipient. IndividualsPeople who are pierced by Hemalurgic spikes can hear Ruin's voice in their head. In addition to this, Ruin can also subtly manipulate the emotions of spiked individuals, and slightly alter their perception of certain things without them being aware of it. The more spikes piercing a person, the more holes in their spirit web, which in turn allows for easier control by the Vessel of Ruin as well as greater susceptibility to emotional Allomancy. For example, humans with one spike are only subtly affected by Ruin, whereas [[Koloss]], which are human with four spikes, are under direct and absolute control of Ruin. Three spikes or less do not enable Ruincomplete orcontrol emotional Allomancy to completely controlof a humanperson.{{book ref|mb6|27}}
 
=== Feruchemy ===
{{for|Feruchemy}}
 
[[Feruchemy]] is a [[Metallic Arts|Metallic Art]] created by both Ruin and [[Preservation]]. Unlike Feruchemy, it is inheritable; a person has to be born with the ability to use it.{{wob ref|5269}} Like Preservation's own magic, [[Allomancy]], Feruchemy grants sixteen separate powers for each of the base metals, as well as additional abilities for every [[god metal]].{{file ref|Feruchemical table.jpg|text=Feruchemical Table}} A person can store an attribute of themselves in a piece of metal called a metalmind, diminishing it in themselves, and tap the stored attribute, increasing it in themselves -- for example, store strength to become weaker, then tap it to become stronger.{{book ref|mb4|part=ars}}
 
Which attribute can be stored depends on the metal used. A person can be born a Feruchemist, allowing them to use all powers, or a Ferring, letting them use only one metal. The base sixteen metals are divided into four categories: physical, which store physical attributes of a person, cognitive, which store attributes of the mind, spiritual, which store attributes of the soul, and hybrid, which store attributes related to bodily processes, like health or energy.{{file ref|Feruchemical table.jpg|text=Feruchemical Table}}
 
=== Mists ===
ARuin's blackpower mistcan issometimes manifest in a manifestationgaseous ofform Ruinas black mist, though it's powerunclear whether it has any magical effect. HowIts thisappearance affectsdoes, Hemalurgyhowever, signal Ruin's presence, and is unknownhow ifmuch atof allRuin's power appears in the [[Cognitive Realm]].{{book ref|mb3|82}} This mist wasis present at the Well of Ascension upon Vin's discovery of the well., Aand a similar manifestation appears after [[Ati]]'s death before [[Sazed]] takes up both shards. After the Final Ascension, black mists are sent forth by Harmony, asalongside wellPreservation's as the usualwhite mists,.{{book which are of Preservation.ref|mb6|11}}
 
=== Atium ===
{{for|Atium}}
The solid form of Ruin's power, a metal known as [[atium]], allows the user to see a few seconds into the future when Allomantically burned. [[Atium]] can also be used to store youth with [[Feruchemy]], that youth can be [[Compounding|compounded]] to create a semblance of agelessness. When used as a Hemalurgic spike, atium can steal any power, including those of [[Allomancy]], [[Feruchemy]], and possibly other magic systems, though it must first be refined.{{file ref|Hemalurgy table.jpg| Table of Hemalurgic Metals}}
 
TheIn solid form of, Ruin's power, aappears metalas knownthe asmetal [[atium]], named after the original vessel. Like all god metals, atium has its uses in the [[Metallic Arts]]. In [[Allomancy]], it allows the user to see a few seconds into the future; when Allomantically burned.in [[AtiumFeruchemy]], it can also be used to store youth with [[Feruchemy]], thatand youth can bethrough [[Compounding|compoundedcompounding]], toit create a semblance ofpermits near-agelessness. When used asAs a [[Hemalurgic]] spike, atium can steal any power, including those of [[Allomancy]], [[Feruchemy]], and possibly other magic systems, though it must first be refined.{{file ref|Hemalurgy table.jpg| Table of Hemalurgic Metals}}
 
Atium burnedburns incredibly quickly; even a relatively large bead lasts for only about two minutes.{{book ref|mb2|40}} ThePrior metalto wasthe produced[[Final Ascension]], the metal could only be found in the [[Pits of Hathsin]], which surrounded Ruin's [[perpendicularity]].{{wob ref|5525}} Production there ceased when [[Kelsier]] destroyed the crystals that the Atium grew from.{{book ref|mb1|32}} Post-[[Catacendre]], atium can no longer be formed, though remnants from before [[ati]]'s death still exist.{{wob ref|6242}}
 
== History ==
Editors, Keepers
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