Resumen:Brazales de Duelo (libro)

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This page contains a chapter by chapter summary of The Bands of Mourning. We hope this summary will make it easier to find specific areas of the book, as well as providing a quick plot refresher for anyone who doesn't want to take the time to reread the entire book.

Prologue

Characters
Plot Summary

Waxillium calls to his sister, Telsin, who is sneaking off to town, skipping out on evening recitation. She refers to him by his Terris name: Asinthew. He trails along as she meets up with three others: Kwashim, Idashwy, and Forch, a Coinshot like Wax. They have to sneak by his grandmother's office, but she has been called there for an emergency, so she probably won't be watching. They all head out through the Tin Gate into a different world. Wax learns that a constable is visiting his grandmother, and he is compelled to return and find out more, eavesdropping on the conversation as they discuss a recent arson in the Village. The constable warns that arson often covers up other crimes and that she should accept the constabulary's help. She refuses, insisting that the situation is in hand. He leaves behind a bullet, infuriating Vwafendal. She catches Wax eavesdropping, and they discuss how he has trouble fitting in in the Village. He surreptitiously grabs the bullet as he leaves.

Wax meditates in the evening recitation. Afterwards, he asks Tellingdwar about crime in the Village, and he tells him about a murder fifteen years back. Wax goes to bed and tries to read, but he spies some movement outside and decides to investigate. He follows a trail to an old dormitory. After he enters, Forch attacks him. Wax runs into another room where a boy is tied down and bleeding; Forch has used the escapade with the girls as an alibi. He again attacks Wax, this time Pushing nails at him. Wax tries to swallow some steel, but the pouch is Pushed away, and Forch continues to attack and wound him. Wax manages to swallow a little steel and saves himself after being dropped out a window. He realizes he still has the bullet, so he runs back upstairs and Pushes the bullet at Forch. Forch Pushes back, but Wax releases his Push on parts of the bullet, allowing it to fire and take Forch in the head. Vwafendal and others arrive, and Wax knows they will hate him for bringing violence into the Village and for being right. He decides that the Village is not for him.

28 years later

Wax and Wayne go on a raid with the constabulary. The gang is no match for their combined powers. Wax heads off to his wedding with Steris.

Part 1

Chapter 1

Characters
Plot Summary

As Wax and Wayne go to an awaiting carriage, a man in a brown suit asks Wax for a moment of his time, so he decides to forgo the slow carriage and Push his way to his marriage, enjoying his flight across Elendel. He lands on a water tower next to a Survivorist church, where Steris is waiting. He and Steris talk while his valet Drewton helps him shave and change. Steris plans for disturbances and delays, knowing they will come anyway with a man like Wax, and prepares accordingly. Wax is feeling fond of Steris, especially for the way she has helped him heal the last six months. The man in the brown suit shows up again and reveals that he is a kandra. Wax is still mad at Harmony and curtly pushes past the kandra. He is still struggling with killing Lessie. Steris cries tears of joy. As the ceremony begins, Wax starts feeling sick; going through with this means giving up Lessie. He feels he's not quite ready, but he refuses to shirk his duty. The water tower outside tips over and crashes into the glass dome. Wax grabs Steris and Pushes away.

Chapter 2

Characters
Plot Summary

Wax

Everything in the church is soaked, but there are no serious injuries. The water tower's legs only broke on one side, but it's not clear that it was an assassination attempt. Wax attempts to console Steris, who has anticipated some disruption of the wedding and has booked another church in two months. Wax cannot avoid admitting to her that he is glad the wedding has been put off for now.

Marasi

Marasi looks for Wayne and finally finds him in a kitchen across from the church, masquerading as a chef and terrifying the kitchen staff. Marasi shares her evidence that someone deliberately tipped the water tower. Wayne admits to arranging an accident at the wedding, although he didn't expect something quite so dramatic. Wayne encourages Marasi to go after Wax, but she tells him she's not interested any more. Wayne asks if he should give up on Ranette, who has had a girlfriend for fifteen years, and they drink a toast to moving on. The kandra shows up again and asks Marasi for help since his first choice has rejected him. He asks her what she knows of Investiture and Identity.

Chapter 3

Characters
Plot Summary

Wax returns home and sees signs of uninvited guests. He finds the kandra, VenDell, upstairs in his study with Wayne, Marasi, and MeLaan. VenDell has asked Marasi for assistance, since Wax refused. He sets up an evanoscope and, at their questioning regarding Harmony's slip of the tongue about moving pictures, says that Harmony wants to allow mankind to struggle in order to "survive what is coming." Marasi suspects this refers to Trell, but VenDell has no further information beyond that they are worried about the presence of another god. A chart of the Feruchemical powers is displayed on the wall, and they discuss the lesser-known spiritual properties. VenDell explains the intricacies of Identity and the possible ways one might be able to use someone else's Investiture. One possibility would be to store Identity in some way, making oneself a "blank slate" to be able to use another's metalmind. A more intriguing possibility is to store Identity and fill another metalmind with some other attribute, creating an "unkeyed" metalmind that anyone could use. Other possibilities exist, used in combination with Hemalurgy. They discuss the Bands of Mourning, objects of mythology that could supposedly grant someone the Lord Ruler's powers. Another kandra, ReLuur, took some photographs of murals depicting the bracers on a pedestal, a statue resembling the Lord Ruler, and other items bearing script of an unknown language. ReLuur returned from his expedition with a spike missing, so he was unable to communicate what he saw and what happened. The proposed quest is to find ReLuur's missing spike and maybe to find the Bands of Mourning while they're at it. Wax initially refuses to go with Marasi until he sees another picture of his sister being held prisoner in New Seran.

Chapter 4

Characters
Plot Summary

Two hours later, Wax decides that he must go for his sister. He can go to New Seran under the pretext of attending a political event and look for his uncle while Marasi finds the spike. Steris invites herself along because it would look odd not to bring the fiancée along, but Wax is hesitant because of the danger. VenDell comes back with tickets and information and asks Wayne for his bones after he's dead, since Bloodmaker's bones are interesting. Wax invites VenDell along, but the prospect of going into the field alarms him, and he refuses. He offers Wax a new earring, but Wax is still angry at Harmony. Wayne heads off on a quest of his own. Using various disguises and trickery, he acquires a notebook for Ranette and gets to her house. He lets her know that he's done chasing her, and they shake hands. He makes a last-ditch effort by suggesting a romantic interlude with Ranette and her girlfriend, which Ranette sternly turns down. He hitches a ride to the train station and joins Wax and company. They head to New Seran.

Part 2

Chapter 5

Characters
Plot Summary

As Wax travels through the southern cities, he's surprised by the level of civilization. He opens a package from Ranette that contains three sphere-and-cord contraptions and a shotgun with huge ammunition meant to take down Thugs or koloss. He witnesses a protest against Elendel oppression at one station, and he interrupts Steris reading to discuss the political situation in the outer cities. Elendel routes the main infrastructure through the city in order to impose tariffs on all trade. Wax discovers that Steris had been reading a book about sex. She's extremely embarrassed, but she's also frustrated that no one will answer her questions, so she is researching it herself. Steris invites Wax to help her balance some books that are off by three clips, and he resignedly starts to look through a stack of ledgers.

Chapter 6

Characters
Plot Summary

Marasi reviews the notes that VenDell has given them. ReLuur describes some sort of beast with red skin and strange eyes. She reads a little from Spook's book regarding Hemalurgy. He warns against experimentation because spike placement can cause unpredictable results. Wayne is nearby, chatting with people and learning new accents. He stops by and they talk about how Marasi feels like she is in Wax's shadow. She turns back to the papers and finds a pouch with an earring meant for Wax. She walks back to Wax and Steris's room and finds Wax exulting in finding the last lost clip in the house finances. She gives him the papers and pouch and heads to her room to sleep, when she realizes the rest of the train is heading off down the tracks ahead of their car. A man shoots at her from the other end of the train car.

Chapter 7

Characters
Plot Summary

Wax

Wax notices that their car has decoupled and instinctively begins a Steelpush, which diverts the bullet from hitting Marasi. There are some men on horseback outside who take off when they realize an Allomancer is on the car. Wax combines his powers to advance their car and reattach it to the main train. He battles the bandits, who worry him because they don't look like common thieves. He tries to restore his metal reserve but finds his vials broken. Steris provides him with three that she has brought along just in case. On one of the cargo cars, the robbers use some sort of gas to chase out the guards and blow open a safe. Wax bandages up a guard, and he relates that the robbers used Allomancy to get in the car. A small metal cube lands near Wax, and his metal reserves vanish.

Marasi

Marasi is in a firefight with Steris reloading for her. One bandit tries to take a hostage, but Marasi immediately guns him down without thinking. After checking that the bandits have retreated from the last two cars, Marasi realizes that she has lost track of Steris.

Wax

An extremely large man who is also a Coinshot brawls with Wax, whose punches are ineffectual. He escapes out a window, and once on top of the car sees four bandits on another car bearing some large item. The large man follows up with Ranette's mega shotgun that he has confiscated from Wax's abandoned gun belt. When he shoots from the hip, the gun drops from his hand and he is wounded. Wax desperately tries to get his other vial, but the brute has him pinned down until Steris shows up and fires the shotgun, wounding him. But the kick of the gun throws her off the train.

Chapter 8

Characters
Plot Summary

Wax

Wax gets to a vial and drinks it down, although there is some delay before he can burn steel. He jumps after Steris and catches up to her just above the river's surface. He uses one of the ball and cord devices to get back on the bridge after retrieving the shotgun from the bottom of the river. Steris is delighted with the whole adventure. They get back to the locomotive via a big Steelpush, and Wax saves the engineer from one of the bandits. The engineer tells him that the bandits are installing some sort of device. They are only minutes from the next town.

Marasi

Marasi is still looking for Steris, comforting hysterical passengers as she goes. One man with a cane is calmly standing in the hall, and she tells him to get back to safety. He opens his hand and Marasi raises her rifle, but the train suddenly brakes. The man takes off, and Marasi sees that he has dropped a small cube. She collects it.

Wax

Wax shoots several bandits, then deactivates and Pushes overboard the "device," which was really just a case of dynamite. The giant Coinshot reappears, and Wax manages to attach Ranette's ball and cord device to him, yanking him off the train. There are still several more bandits, and Wax is unarmed. Partway through taking turns jumping off into the river, they suddenly stop moving; Marasi has them trapped in a speed bubble.

Chapter 9

Characters
Plot Summary

Wax

At the train station, Wax gets attended to by a physician. The local captain tells him that the robbery was perpetrated by the Nightstreet Gang, a notorious gang in the area. Wax talks to the captain about the gang as he worriedly searches for Wayne. Matieu asks Wax for help in catching the ones that got away, but Marasi reminds him that he already has a task. Wax finally sees moving blue lines and finds Wayne in an empty compartment, hiding in the luggage compartment in the floor. MeLaan is there with him, topless.

Marasi

Marasi is incensed at Wayne and MeLaan, but Wayne claims he was just "moving on" from Ranette. With the noise from the tracks (and their own noise), MeLaan and Wayne had no idea there was a fight going on. MeLaan asks about the attack, and he tells about the cube that acted as a Leecher would. Marasi reveals the cube she got from the guy with the cane. Wax decides to continue on to New Seran despite the unusual attack. Steris is off doing needlework, something she only does when she's really upset. Wax comforts her.

Chapter 10

Characters
Plot Summary

Wax

The group arrives at New Seran on a cargo train and are impressed by the beauty of the city with its waterfalls, terraces, and streams. Their hotel is on a highest tier in the city, and Wax doesn't want to wait for a gondola, so he Steelpushes himself and Marasi to the top tier, intending to go back and get the others. As they walk toward the hotel, Wax spies a headline on a broadsheet. One of his old nemeses, Ape Manton, is apparently in New Seran. He starts to investigate, but then turns back, again remembering their primary goal of the trip. For him, it's finding his uncle.

Wayne

The owner of the hotel introduces the group to their suite. She becomes quite unnerved at their strange behavior (Wax ripping out windows, MeLaan talking about breast size, etc.) and Steris's list of calamities that may befall the hotel while they're there. (Steris insists that the staff be prepared.) Marasi and Wayne prepare to search graveyards for the missing spike, while the others prepare to go to the party.

Chapter 11

Characters
Plot Summary

Wax

Wax rides toward the party given by Kelesina Shores. Steris tries to calm his nerves. Wax doesn't want to wait in the long carriage line, so they get out and walk. Steris has prepared a list of conversation starters and people to use them on so they can get information about the Bands of Mourning. Wax grudgingly looks through the book and is impressed by Steris's thorough preparation. He wonders how she had time to do so. They come across a beggar, and Wax gives him a bank note. The beggar tosses back a coin as "change." They enter, and Wax has to check his weapons.

Wayne

Wayne and Marasi enter a bank right before closing time. Wayne goes over his plan with Marasi to distract the employees while she searches the ledgers. She interrupts the performance and throws her weight around as a constable.

Marasi

The banker reluctantly hands over the records to Marasi, but only after getting confirmation from Elendel that they are legit. Her plan is to check the deposits of grave workers against their wages to see if there are any irregularities. She finds that all of the cemetery workers are crooked, likely stealing and selling corpses' personal effects. Marasi goes off to "employ" one of the workers.

Chapter 12

Characters
Plot Summary

Wax

Wax notices that little has changed from his youth in the atmosphere at parties. He doesn't miss his guns very much after all because they aren't the appropriate weapons in this political/social battlefield. He goes to order drinks and inadvertently tips the bartender with the coin from the beggar. The bartender points out that it's a strange coin, and Wax grabs it back, examining it for the first time. It's made of two different metals, has an inscription of a man with one spiked eye, and has the same symbols from the pictures ReLuur took. He discusses the coin with Steris and contemplates looking for the beggar, but he figures that he's probably already gone. Steris suggests they go talk to Lord Gave Entrone as a way to get warmed up. Entrone wants to hide something about his interest in archaeology, so he turns to goading Wax by insulting both him and Steris; Wax handles it poorly. Next he tries to dance with Lady Felise Demoux, but before he's able to, Khriss cuts in. She seems to know a lot about using metals and about Wax's powers in particular. She quizzes him on what happens when he uses his powers in combination, then suddenly breaks off, leaving him a card with an address in Elendel but no name. He tries to figure out who she is, but to no avail. He's concerned that it's someone from the Set. Wax tries some "seltzer" that has lemon flavoring and lots of sugar. Steris suggests their next target: an informant named Devlin Airs.

Marasi

Marasi and Wayne pass through the gates of the Seran New District Cemetery, past a statue of the Survivor depicting the moment of his death. They came here because the gravekeeper, Dechamp, is definitely stealing from corpses and this graveyard is the one that handles unidentified bodies. Wayne convinces Marasi that deception would work better in this setting, so he puts together a quick disguise for both of them. Wayne offers a deal to Dechamp and tells about which body he wants that has an item of "sentimental value." They head off to the grave after Wayne makes a payment. Dechamp starts digging up a fresh grave.

Chapter 13

Characters
Plot Summary

Wax

Wax reminds himself that he is here to address the Set itself rather than stopping its lesser minions. This means he has to play by their rules, going to parties and holding his temper. He waits his turn with the informant and shows him the strange coin. He pretends that he's interested in the monetary value of the coin. Devlin says he has seen them around on the black market. He reports that many of the nobility are involved in some sort of building project involving Allomancers that's been kept very quiet. He warns Wax that a civil war is coming and moves off. Wax finds himself facing Kelesina. Wax pretends to be a novice to put her at ease. Then he baldly asks about the strange coin. She gets very nervous, and Wax continues to act naive about it, but when he asks her to dance, she makes an excuse and leaves the party. Steris arrives and thinks of a diversion so Wax can follow her. She downs an emetic she had brought along in case someone poisoned them and proceeds to vomit on the table.

Marasi

Marasi wanders around the graveyard while Dechamp digs. She finds a statue of the Ascendant Warrior in the poor person section. She goes back to the grave site, and it appears that Dechamp is almost down to the bodies. Suddenly Wayne grabs her and pulls her into the grave. Then she hears gunfire.

Chapter 14

Characters
Plot Summary

Marasi

Marasi and Wayne hide in the grave in a speed bubble. Wayne has been shot four times and takes some time to heal. The gunmen, presumably from the Set, are firing everything they've got, probably because they know Wayne is a Bloodmaker. Wayne drops the bubble, and they wait until the shots stop, then Marasi fires a couple of shots as a diversion. Wayne moves to the other side of the grave and puts up another bubble just as a stick of dynamite comes flying in. They scramble over to a different grave, hoping for the mists and explosion to cover their movement. Wayne then uses a combination of dueling canes and speed bubbles to defeat the gunmen, who come to check on their corpses.

Wax

Steris is resting in a guest bedroom. The Terris steward watches over her and offers to send for their carriage. They can hear that the speech is starting. Wax heads out, and Steris insists on going along. They start wandering the halls and stare down a servant. Wax is about to scout ahead when Steris offers him a handgun she smuggled in, taped to her thigh. Wax is surprised and impressed.

Marasi

Wayne searches the gravekeeper's shack and finds his hidden cache of booze. The constabulary has arrived, and an Allomancer among them reports no metal in the grave. Wayne also finds a ledger book, and after Marasi looks through it, she has an idea. They have one more task to do.

Chapter 15

Characters
Plot Summary

Templeton

Templeton Fig admires his stuffed animal collection as he waits on word from the graveyard. The flames from his fire in the fireplace stop moving. The door of the room opens and the body of Dechamp is deposited onto the floor. Templeton is terrified to see Death tap on his window and demand the return of his spike. Templeton says that "they" demanded he recover the spike and send it to Dulsing. The fire moves again, and the constables come.

Wayne

Wayne takes off his disguise and asks Marasi how Death really sounds, as she has spoken with him. They discuss their findings, puzzled as to why the spike was sent to such a small, remote village as Dulsing.

Wax

Wax continues to prowl the hallways and finds Kelesina's rooms, which are vacant. He overhears some of the speech in which Lord Severington speaks against the oppression of Elendel. Wax hears his uncle through a door talking to Kelesina. He gets closer and hears his uncle encouraging Kelesina to continue to try to distract him with side quests. Wax wonders if everything happening recently were distractions set up by his uncle. His voice sounds strange, "smaller." They are trying to recover the device Irich lost on the train from Wax. Edwarn finds out that ReLuur might not actually be dead. Wax hears the steward coming and Pushes up against the ceiling to hide. She walks past and enters the room with the voices. He drops to the floor to confront the occupants only to see that it is only the two women. Some sort of box is on table in front of Kelesina.

Chapter 16

Characters
Plot Summary

Wax

Edwarn's voice is projecting from the box. Wax picks it up and screams at his uncle about his sister. The steward, using Feruchemy to increase her strength, knocks him over and slaps his gun out of his hand, which she uses to shoot Kelesina. The maid is also there, and she starts running around screaming that Wax has killed Lady Kelesina. The steward searches the body and then shoots Kelesina again. Wax grabs the box and flees, but she catches up with him and starts to choke him. MeLaan shows up and punches her, freeing Wax. The steward punches MeLaan but gets a mangled hand in return--MeLaan is wearing aluminum bones. Then MeLaan rips off one arm with a sword attached and runs the steward through. Wax recovers a gold bracelet from the body, which turns out to be a metalmind full of healing power. He finds Steris hiding in the bushes and takes her away, complimenting her on her work at the party. He realizes that he is attracted to her, and that brings back thoughts of Lessie. He dismisses them and kisses Steris as they soar over the top of the mists.

Wayne

Back at the hotel, Wayne is reading a novel about a rocket ship while Marasi paces. Wax and Steris arrive through a window, and they quickly share some of the information they've acquired. They leave in a hurry, as the constables are coming for them.

Wax

Wax sits in the dark smoking a cigar. MeLaan asks if he's going to go back to Elendel. It won't look good now that people think that the emissary from there killed the host of a political rally. Wax realizes he hates Harmony because he feels like Harmony betrayed him. In the end he decides to head on to Dulsing.

Part 3

Chapter 17

Characters
Plot Summary

Marasi

Marasi is enjoying the adventure of a stagecoach ride in uncivilized land. She has moved on from Wax, but still admires him. Wax tells her more about the beginning of his time in the Roughs. They discuss whether the Bands of Mourning are real. Wax goes back to sleep, so Marasi finishes her report and fiddles with the cube. She finds a tiny switch and flips it, then burns cadmium to see if anything would happen. This causes the stagecoach to lurch because it isn't massive enough for the speed bubble to follow Marasi. She reports that the cube vibrated while she was burning. They decide to stop and experiment with the cube.

Wax

Wax plays around with the cube, burning steel, and they figure out that it somehow extends someone's Allomancy. Wax gives it back to Marasi because the cube's ability would be very handy with a Pulser. Wax remembers the gold bracelet and gives it to Wayne, who marvels that it is indeed a gold metalmind that he can use. Only he, as a Bloodmaker, can use it, so it's not definitive proof of the Bands of Mourning; however, it does suggest that Mr. Suit might be using Hemalurgy. MeLaan spots an innocuous-looking roadblock ahead, and Wax decides that they need to proceed on horseback.

They ride in, not encountering any patrols because the guarded area is so large. They come upon a large, nondescript building, guarded by soldiers and still under construction. Wayne tries to figure out a way in, and Steris agrees to stay behind with the horses. Wax and Wayne decide to use the "Spoiled Tomato" plan, which consists of Wax Pushing Wayne to the building.

Wayne

Wayne lands as quietly as possible (in rocks) and heals before he dies from the fall. He eludes some guards and approaches the building. He makes another guard "trip" over a wire, cutting off some floodlights and causing a commotion. Wax, Marasi, and MeLaan join him in the darkness and confusion. They sneak into the building and see a large ship, damaged. They split up: Marasi and MeLaan are to search for the spike, Wax and Wayne for Mr. Suit.

Chapter 18

Characters
Plot Summary

Marasi

Marasi and MeLaan creep around and find some finished rooms. They speculate on where the spike could be. Marasi thinks the Set still has it somewhere because they would want to study it. She sees the limping guy from the train and suggests they follow him inside the ship.

Wax

Wax and Wayne decide to climb up onto the construction catwalks to get a bird's-eye view of the place. They climb a ladder because Wax figures there is a Seeker there, so he can't just Push up. They run into an engineer, and Wayne knocks him out.

Irich

Professor Irich shuffles along in the ship, feeling himself die. He thinks of Suit and Sequence desiring weapons, but he wants a miracle. His muscles are growing weaker and weaker. He walks through the ship, discussing its secrets with the academics brought in by the Set. The main problem is they don't know how the ship moves. The crew has been tortured, but they haven't revealed anything. He hears a voice call for him, and searches in vain to find the source. He happens upon a cube device that has apparently fallen out of storage compartment. He can now claim that he had recovered the lost cube and get in better standing with Suit. He leaves the ship.

Marasi

Marasi watches as Irich leaves the ship and enters a room. She and MeLaan wait to see if he comes back out.

Wax

Wax wonders about the ship. It doesn't have a mast. How does it move? He sees the limping man come back out of the ship, looking anxious about something. Wax wonders what the girls did in there. He figures that the limping man is an important underling of Suit and will eventually lead them to him. He goes into a different room, set apart from the rest, and Wax sees his sister in there. Wayne restrains Wax, who wants to go recklessly after her, and suggests another disguise using the engineer's clothing.

Chapter 19

Characters
Plot Summary

Marasi

Marasi watches Irich, hoping that he put the cube with the spike. After he leaves, they simply walk to the door he came out of, pretending they belong to the project. Marasi is extremely nervous and can't understand how everyone else can remain so calm. They walk down a hallway and find a locked door. MeLaan picks the lock with some metal picks hidden in her hand. It appears to be Irich's room because the furniture accommodates his disability. Marasi finds a safe, and MeLaan works on opening it. Marasi explores a bit and opens another door. She smells an odor of filth like a slum and sees some cages. Something in one of the cages slams against the bars, and Marasi sees one of the "monsters" from ReLuur's drawing. It holds out a human hand and says, "please."

Wayne

Wayne walks out in his engineer's outfit, going over his role. He walks up to a guard and starts barking gibberish at him to get him to stand aside. He passes into the room with Telsin and finds Irich and the Coinshot brute with her. He bluffs them with more gibberish, and they leave with him. Wax knocks out the guard.

Marasi

Marasi realizes that the strange face is a mask. MeLaan reports that she got the safe open. Marasi leaves the "creature" and recovers the spike and cube. Kandras won't touch another Kandra's spike, and it's clear that she disapproves of the one instance in which it happened. Marasi grabs some keys and lets out the person in the cage. He opens another door and they go into a room with blood stains all over the place and more masks hanging on the wall.

Wax

Wax reunites with his sister, and she hugs him, weeping softly. She asks for a gun, and Wax hands her a spare. The Coinshot enters the room, and Telsin promptly shoots him.

Marasi

Marasi insists on taking the masked man with them. She's concluded that the ship is from some other people away from the Basin. The man goes over to the safe and retrieves a disc with a cloth strip. He ties it on and looks relieved. Marasi worries how they'll be able to sneak him out with the mask and odd clothing, but then she hears gunshots.

Chapter 20

Characters
Plot Summary

Wax

Telsin is thirsty for revenge against her captors. Wax grabs her and Pushes to the top of the ship, where he leaves her. Then he meets back up with Wayne. There's a lot of shooting going on, and Wayne throws up a speed bubble so they can plan. They see MeLaan peeking out a door and Telsin climbing down the ship. Wax sends Wayne for Telsin while he gets the other two. Wayne gets caught by gunfire, and they keep shooting him as he tries to heal. Wax goes on an Allomantic frenzy, getting hit by an aluminum bullet, but manages to rescue him. They are safe in the ship for now, but they are besieged by the heavy gunfire outside. Three Allomancers in fancy suits show up, and Wax dispatches one of them with the Thug-killer shotgun. Wax finds more enemies coming up behind him, but luckily Marasi throws up a speed bubble on one guy using the cube, allowing Wax to avoid getting shot. He steps to the side, waits for the bubble to drop, then shoots him.

Marasi

Marasi watches as Wax now makes use of the cube, and she gives supporting fire. The masked man keeps pointing at the ship, indicating they should go there, but Wax tells them to take cover back in the hallway. Marasi is shot in the side. As she goes into shock, the masked man takes the initiative, and they head toward the ship.

Wax

Wax uses Ranette's ball and cord device to deal with riflemen in the rafters and kill another Allomancer. He sees Marasi being dragged to the ship. He charges his cube and throws it to Wayne, who in turn tosses it at a bunch of soldiers. This disarms them, and Wayne attacks. Wax kills three more guys with aluminum guns, then he hears a horn sound. Dozens more soldiers are coming from the village nearby. Wax and Wayne retreat to the ship.

Marasi

Marasi fights the pain that has now blossomed from her gunshot wound. Wax and Wayne make a desperate plan to escape the building, but in the meantime, Marasi is going off with the masked man. He pulls on something behind a panel in the wall and a rope ladder falls. They all get up the ladder into another compartment with bolted down chairs. The masked man puts on a different medallion and can suddenly speak their language. He gives each of them a medallion to strap on. It consists of an iron metalmind that anyone can fill. Then he instructs Wax to grip some straps and Push. The room is actually a separate boat, and Wax's Push lifts it into the sky.

Chapter 21

Characters
Plot Summary

Wax

Wax Pushes against a metal plate on the main ship, raising the smaller craft into the air as he holds onto the straps. The masked man bears a solemn farewell to the ship. He gets the "primer cube" from Wayne and touches it to Wax's skin, activating it. Then he puts the cube in place and activates "wings" and fans for control. He tells Wax he can stop Pushing. He addresses him with divine titles since he is metalborn. Wax retrieves Steris and some more supplies and lets the horses go. Back on the flying boat, Wax is again blown away by how much the world is changing due to advances in conventional and Allomantic technology. Wax wants to go to Elendel, but Telsin wants to beat Edwarn to the "weapon" he may be close to finding. Wax wants to check on Marasi before he decides.

Marasi

Marasi contemplates death, and she's embarrassed by her near nudity as Wax stops by to check on her. MeLaan heals the wound, ingesting and replicating Marasi's flesh so the patch will take. Wax and Marasi discuss what to do next. They have retrieved the spike and Telsin, but the real goal of the trip was to stop Suit. Marasi shows a map of the "second site" from the book she lifted from Irich's desk. Wax heard his uncle say he was headed there when he was eavesdropping at the party. He asks Marasi to talk to Allik and see what he knows. Allik recognizes the location (which he calls the Sovereign's temple), and they suspect that Suit took Allik's crewmates along to help find it. Allik wants to go find them. Wax questions him about this Sovereign. He came to them about ten years after the Ice Death (which occurred at the same time as Harmony's Ascension) and taught them how to make the medallions. Marasi is convinced the Sovereign was the Lord Ruler even though the timeline doesn't fit; she thinks the records must be flawed. Wax and Allik discuss how the medallions work. They all have nicrosil so that the wearer can be Invested and therefore use the other metal. Medallions with four or more metals don't work, and strapping on multiple medallions doesn't work either. Allik's people have some other enemy he refers to as "Deniers of Masks." Wax decides to head for the temple.

Chapter 22

Characters
Plot Summary

Marasi talks with Allik while the others sleep, and he explains their customs with masks. Some called "Hunters" grow into their masks. The Hunters come from the time before the freezing and are trying to destroy the Bands. The "Fallen" wear unpainted masks because they have offended "Jaggenmire," which is their name for Ruin and Preservation. He says that ettmetal is what supports the ship and is also found in the cube. He also tells Marasi that some people from his land might find the Basin an attractive target for invasion. Marasi lets Allik put back on a warming medallion, and she tries the Connection one, hoping to speak to Allik in his language. It doesn't work, as the visitor must be the one to wear the medallion. Wax perks up at that information, and he notices a light ahead in the mountains: Suit's expedition.

Chapter 23

Characters
Plot Summary

They pass over Edwarn's expedition; Telsin really wants to shoot him, but Wax decides against it. Wayne somehow gets tangled with Telsin and accidentally kicks a pack overboard, hitting one of the men below. Wax tells Allik to head in the direction they're hiking. Wax spots something on the ground, and Allik lands the craft. They stumble out into the snow and see a one-story, black castle. Wax Pushes the boat back into the snow until it's buried. Wayne finds a large ship nearby with a bunch of corpses--the expedition from Allik's people, come to destroy the temple. They continue up to the temple entrance, where there is a statue of a man with one eye spiked, like the image on Wax's strange coin. Wax wonders why the Lord Ruler would make a statue of himself with one spiked eye. As the others move on, Wayne hangs back and removes the metal spearhead from the statue, thinking it's a big chunk of valuable aluminum. Inside the temple, they confirm that this is where ReLuur had been. Allik lights the hallway by using the cube, and they all notice a pile of bodies and pools of blood ahead. They approach the bodies and see that they have Hunter masks on. Wax theorizes that some of the Hunters wanted to recover the Bands, murdered those who didn't want to, and gave up and went home after some were killed by the traps. Wax, MeLaan, and Allik proceed down the hall, MeLaan triggering and enduring the various traps. Telsin insists on going in as well.

Chapter 24

Characters
Plot Summary

Marasi

Marasi studies ReLuur's pewter spike and thinks about the person who died to create a kandra with it. She goes over to Steris, who is writing about how useless she is. Marasi asks why she even came at all, and Steris points out that this was supposed to be a political enterprise, not an adventure in the mountains. She admits her love for Wax. When Marasi goes to check on Wayne, he seems relaxed but has his dueling canes out. Someone approaches displaying a parley flag.

Wax

Wax pulls MeLaan from a pit. He's figured out a pattern with the traps, so they are able to trigger the last few without further damage to MeLaan's bones. The last trap is a frozen block of acid. They get to a door with some unrecognizable writing, even to Allik. They decide to return and get the others to help. Wax senses something strange about the temple--that's it's too much like one would expect it to be. They get back, and Marasi has a gun trained on Edwarn, who wants to talk.

Chapter 25

Characters
Plot Summary

Edwarn convinces Wax that they are at an impasse, so they talk. He claims to know how to open the door. They all walk to the door, and Edwarn instructs Wax on which symbols to Push on. He and Wayne ready for a trap, and Wax pushes all three symbols indicated by Edwarn. The door slides open. Edwarn wants to go in first, but Wax sends MeLaan in first to check for traps. They eventually all go in and see a dais like the one in the mural. There is nothing there but broken glass on the floor.

Chapter 26

Characters
Plot Summary

Wax

Wax can tell that the glass wasn't broken recently because of the dust. He warns of other traps in the room. Edwarn is angry and says it's time to end this. Wax recognizes this as a signal to the mole he figured must be with them and guesses correctly that it's his sister, Telsin. They shoot each other, but only her aluminum bullet hits.

Marasi

Wayne and Marasi attempt to fight back, but Telsin and Edwarn use Allomancy to fight them off and drain their metal reserves. Telsin shoots Wax again, and he escapes through one of the traps, falling into a pit. Wayne escapes the room, and Edwarn threatens to kill Marasi, foot on her throat. When Wayne doesn't return, Edwarn lets go. Telsin injects MeLaan with something to make her lose her shape and confiscates both of her spikes. Marasi notices a hemalurgical spike in Edwarn's ribs. Telsin orders Edwarn to go after Wax. Soldiers arrive and report that they have not seen Wayne. Steris looks down in the pit where Wax has fallen.

Chapter 27

Characters
Plot Summary

Wax

Wax has been deposited into another room with a dais. He is badly wounded, his mind growing fuzzy. He prays to Harmony. He sees people sitting in the room, but he realizes that they are more dead Hunters. He sees a pedestal with a set of bracers as Edwarn follows him into the room. He can't see Wax hidden in the darkness, but he can follow his trail of blood. Edwarn reveals that Telsin recruited him into the Set, not the other way around. Edwarn finally gets to Wax, who has positioned himself so that Edwarn would release a trap, killing them both. Edwarn sees it but triggers it anyway.

Marasi

Marasi and the rest are marched back out to the entrance, their warming medallions confiscated. A soldier address Telsin as "Lady Sequence" and reports that the weapon (the bomb the Hunters were originally to use) has been found. Telsin orders the soldiers to search the captives, hoping Wayne will come back for them.

Wax

The ceiling falls on Wax. His body is crushed, and he can't move. Edwarn has Pushed out of the way, but still has a wound, which he heals. He reveals that he has three "boons," or hemalurgic spikes. Any more might cause interference from Harmony or vulnerability to emotional Allomancy. He tries on the bracers, but they are drained. He prepares to shoot Wax but is knocked aside by Wayne and takes off, afraid of Wayne. Wayne begs Wax to hold on.

Marasi

The guards are searching Marasi's purse, and she's dismayed to see that Wayne traded ReLuur's spike for the spearhead. Suit comes back with the bracers, and Telsin tries them on. She downs a vial of metals, hoping the bracers will grant Allomantic powers, but nothing happens. Another decoy. Marasi wonders where the real Bands are.

Wax

Wax also realizes that the bracers were another decoy. Wayne weeps. Wax figures out what the real Bands are, but he dies before he can speak.

Chapter 28

Characters
Plot Summary

Wayne

Wayne is filled with hatred for the world as Wax dies. Wax was the only one who believed in him. He grabs Wax's shotgun and wills his hands to stop shaking.

Marasi

Marasi tries to figure out where you would hide such an important weapon. She realizes that the temple with all its traps is the perfect decoy. She sees the spearhead right next to her and notices that it's not made of aluminium but of many different intertwined metals.

Wax

Wax has died, and the physical world is all mist. Harmony is there, walking with him. Wax complains that Harmony should step in more to prevent pain and hardship, but Harmony describes the difficulty in drawing the line. Even if all suffering stops, people would still complain. They walk further, around the planet, and Harmony shows that he is protecting them from some outside threat. Wax brings up Lessie, and Harmony helps Wax release the hatred he has for himself for doing what had to be done. Harmony admits he doesn't know what the red haze is threatening the planet. Wax sees a spark back on the planet.

Marasi

Marasi grabs the spearhead and taps everything. With ridiculous speed, she steals some vials from the guards and burns their metals, Pushing soldiers, Edwarn, and Telsin away. She Pushes herself into the sky and sees the mists emanating from her. She is like the Ascendant Warrior, above what Wax is. But that's not really what she wants. She soars over toward the temple.

Steris

Steris is quite surprised to see her sister glowing and flinging people about. Allik is so cold, he has stopped shivering. Fortunately, Steris has made herself useful by hiding an extra warming medallion in her notebook. She gives it to Allik.

Wax

Harmony gives Wax a choice: freedom, or going back for another adventure. Wax chooses to go back, but not before learning that Lessie had asked Harmony to look after him. Wax goes back, Pushing the boulder off of himself and healing immediately by using the spearhead Marasi has put into his hand. Marasi encourages him to finish the job that is meant for him, not her.

Chapter 29

Characters
Plot Summary

Edwarn

Suit rehearses what he is going to tell the "Series" about today's events. He enters the Hunters' ship and gives orders to leave immediately. The ship takes off, and he thinks about all the advantages of having this technology.

Jordis

Jordis, the captain of the ship, tries to encourage her crew as they die of exposure in captivity. Suddenly, Allik shows up and hands out warming medallions. Steris comes into the tent and delivers a bunch of guns. They decide to fight even though they are weakened.

Wax

Wax flies up from the temple and sees Steris and Allik with the crew. He is tempted to simply take down the ship, but he is a lawman, not an executioner. He enters his uncle's compartment and notices that he is hiding metal in his mouth. Suit claims to have armed the bomb, so Wax taps zinc to think through all the possible solutions. Suit says he will disarm the bomb if Wax will drop the Bands and face off with him in a duel. He agrees, and Suit gives the order. Wax stows the Bands and removes all his metals except the aluminum gun.

Telsin

Telsin scrambles toward the small craft used by Wax and company. Wayne shows up to avenge his friend's death and shoots her.

Marasi

Marasi climbs up to the room with the broken glass and checks on MeLaan, who is now essentially a mistwraith, but is at least alive. She goes outside and sees Wayne, who has just fired a shotgun and is now holding three spikes.

Wax

Suit draws his gun, and Wax Pushes himself toward him. They crash together, and Wax's reserves are gone; Suit is also a Leecher. Wax is out of steel but can still use his weight metalmind. They crash through the floor together, and Suit uses the hidden coin to Push onto the ground and land relatively safely. Then Wax punches his uncle and knocks him out.

MeLaan

MeLaan is desperate for food and warmth. She wants to hide. Something is very wrong. She feels something hard and metallic, and she absorbs it. Her self returns--a relief even with the holes in her memory. She forms eyes and sees Wayne.

Chapter 30

Characters
Plot Summary

Marasi

Marasi drinks some hot cocoa with Allik as they watch Wax bring the ship back with his enormous powers. The soldiers in the ship surrender. Suit is tied to the statue's spear, gagged and Leeched of metals. Jordis and Wax face off, each demanding possession of the ship and the Bands. Steris steps in, and they find a resolution: the Malwish can have the ship, the kandra will take the Bands, and trade will open up between the two peoples.

Wax

Wax checks the belt on the statue and verifies that it's just aluminum. He's glad to be rid of the Bands because they are so powerful as to be dangerous. They are mostly drained but can be recharged. Telsin has slipped away in the chaos, so Wax has a new quarry.

Chapter 31

Characters
Plot Summary

Wax and Wayne fly into Elendel on the ship. They talk about Wayne using a gun again. Wax asks if he knew that Telsin could heal, and he admits he saw her metalminds. Once he had MeLaan's spikes, he left her, giving her a second chance like Wax had given him. Wax compliments him but secretly wishes that he had killed her. He goes to Steris's room and finds her alone. He thanks her for all her help, although she still feels like baggage. They walk together to the bridge, and the ship lands on the top of Ahlstrom Tower. Wax wants the city to know about the ship. Allik removes his mask and offers it to Marasi, which causes quite a stir among the crew. Marasi reverently accepts the mask, and they all disembark. Governor Aradel reports that he is under heavy criticism due to the events in New Seran, and he hopes that the ship might actually distract from that. Wax asks MeLaan to explain about the Bands and leaves with Steris. He asks her to marry him--not for political reasons, but for love and companionship. She accepts.

Epilogue

Characters
Plot Summary

Marasi

Marasi has been working well with Constable-General Reddi the last two weeks, getting information from the soldiers about the Set. Suit has not talked. Aradel prepares for war with the outer cities.

Edwarn

As Suit waits in his cell, a being with red eyes visits him. He is impressed that Suit has not revealed any information. Nevertheless, the Set doesn't need him anymore. They have decided to simply end life on this sphere due to the technological advancements that have been made. The visitor engages a bomb, killing them both.

Wax

The explosion awakens Wax, who is still honeymooning with Steris in the penthouse. Drewton has carefully laid out all of Wax's possessions recovered from the hotel in New Seran, and Wax sees the strange coin given to him by the beggar. He picks up the coin and notices that it is composed of nicrosil and copper, making it a coppermind. He taps it and sees through the eyes--one spiked and one not--of someone strolling into a village. The villagers are dying from the cold, and they have even burned their masks. The traveler goes to the elders, and one woman lifts her cloth mask. He reaches out to her and whispers one word: "Survive." Wax sees a network of scars on the traveler's arm.

Notes

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