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When a person dies, their mind is transported to the [[Cognitive Realm]], though they are not always visible to other people in the Cognitive Realm.{{wob ref|11427}} For most people, this is nothing more than an "in between" step, as their mind is soon pulled into the Beyond.{{msh ref|1|1}} When they go to the Beyond, they appear to stretch toward an unseen, distant point that defies geometry that has also been described as "nothingness" and "eternity."{{msh ref|6|8}}{{msh ref|1|2}}{{msh ref|6|2}} People on [[Scadrial]] appear to turn into white mist as they stretch.{{msh ref|1|1}} Before someone moves on to the Beyond, their Cognitive aspect can be returned to their physical body with the proper [[Investiture]].{{wob ref|5888}}{{book ref|mb6|28}}{{book ref|sa2|88}}{{book ref|sa2.5|8}} Being killed by [[Nightblood]] can prevent that from happening,{{wob ref|10440}} though it is unclear if it also prevents a person's mind from going to the Beyond.
 
[[Allomancy|Allomancers]], [[Feruchemy|Feruchemists]], and people who had a [[Hemalurgy|Hemalurgic]] spike in life can remain in the Cognitive Realm longer before being pulled to the Beyond, while those where were the victim of a Hemalurgic spiking cannot remain as long.{{msh ref|1|1}}{{wob ref|1528}} [[Silver]]s can resist the pull of the Beyond indefinitely, though they can still choose to go and still feel the pull of the Beyond when seriously wounded.{{wob ref|3841}}{{msh ref|6|8}} From this, it is possible to infer that the amount of [[Investiture]] a person has or had in life determines the length of time for which they can resist the pull of the Beyond.{{wob ref|11427}}
 
== Known Travelers ==
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