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→Weaknesses and costs
=== Weaknesses and costs ===
Weaknesses and costs alike make a magic system more interesting. Weaknesses are generally harder to keep sensible and the kryptonite example has become a staple of easy storytelling. Brandon encourages writers to make up more interesting weaknesses than "Lose powers if x". Costs on the other hand are a great way of limiting a character and the use of the magic. In [[the Wheel of Time]] series the cost is that the users of the magic will slowly go insane. Although the metals in [[Mistborn]] and the stormlight in [[The Stormlight Archive]] may sound like costs, they are actually limitations. Metals and
== [[bws: sandersons-third-law-of-magic|Sanderson's Third Law]] ==
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