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Reverted edits by Amadel (talk) to last revision by 162.158.59.229
m (Reverted edits by Amadel (talk) to last revision by 162.158.59.229)
 
=== Weaknesses and costs ===
Weaknesses and costs alike make a magic system more interesting. Weaknesses are generally harder to keep sensible and the kryptonite example has become a staple of easy storytelling. Brandon encourages writers to make up more interesting weaknesses than “Lose powers if x”. Costs on the other hand are a great way of limiting a character and the use of the magic. In the Wheel of Time series [https://coppermind.net/wiki/The_Wheel_of_Time| The Wheel of Time][https://coppermind.net/wiki/The_Wheel_of_Time]the cost is that the users of the magic will slowly go insane., Inin the Stormlight Archives, it’s the cost is [https://coppermind.net/wiki/Stormlight| stormlight][https://coppermind.net/wiki/Stormlight], and in Mistborn it’s the use of the [https://coppermind.net/wiki/Metallic_Arts| metallic arts][https://coppermind.net/wiki/Metallic_Arts]metals.
 
== [[bws: sandersons-third-law-of-magic|Sanderson's Third Law]] ==
Shards, Editors, Keepers, Synod
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