Diferencia entre revisiones de «Leyes de la magia de Sanderson»

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=== Weaknesses and costs ===
Weaknesses and costs alike make a magic system more interesting. Weaknesses are generally harder to keep sensible and the kryptonite example has become a staple of easy storytelling. Brandon encourages writers to make up more interesting weaknesses than “Lose powers if x”. Costs on the other hand are a great way of limiting a character and the use of the magic. In the Wheel of Time series [[https://coppermind.net/wiki/The_Wheel_of_Time| The Wheel of Time]][[https://coppermind.net/wiki/The_Wheel_of_Time]]the cost is that the users of the magic will slowly go insane. In the Stormlight Archives, the cost is [[https://coppermind.net/wiki/Stormlight| stormlight]][[https://coppermind.net/wiki/Stormlight]], and in Mistborn it’s the use of the [[https://coppermind.net/wiki/Metallic_Arts| metallic arts]][[https://coppermind.net/wiki/Metallic_Arts]].
 
== [[bws: sandersons-third-law-of-magic|Sanderson's Third Law]] ==
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