Diferencia entre revisiones de «Leyes de la magia de Sanderson»

Ir a la navegación Ir a la búsqueda
sin resumen de edición
 
=== Weaknesses and costs ===
Weaknesses and costs alike make a magic system more interesting. Weaknesses are generally harder to keep sensible and the kryptonite example has become a staple of easy storytelling. Brandon encourages writers to make up more interesting weaknesses than “Lose powers if x”. Costs on the other hand are a great way of limiting a character and the use of the magic. In Thethe Wheel of Time series the cost is that the users of the magic will slowly go insane, in Thethe Stormlight Archives it’s the stormlight and in Mistborn it’s the metals.
 
== [[bws: sandersons-third-law-of-magic|Sanderson's Third Law]] ==
 
Remember, however, not to streamline too far as that will make the single culture or character seem too packed and might decrease their plausibility.
 
==Brandon's Zeroth Law==
Brandon has, in an online course described his ultimate rule as that of making magic "awesome" (in the colloquial sense). (This refers to Isaac Asimov's Zeroth Law of his Three Laws of Robotics.)
 
== Notes ==
Usuario anónimo

Menú de navegación