Diferencia entre revisiones de «Leyes de la magia de Sanderson»

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(Rewrote the page nearly entirely to match the style of other pages more.)
It can also create depth in the characters and the system alike. For example: A character whose power is flight. But impose a limitation where she can only fly when she is happy. Her mood and ability to fly are both now directly tied into the plot.
 
Limitations on what the magic can do can be simple - can’t use when too tired, can only be used in the sunlight- but more complex ones are more interesting. Sanderson gives us an example “Will and the Word”. A nearly limitless magic with nigh infinite power. You can make just about anything but cannot unmake or destroy. This limitation shapes the magic as a whole and tells the reader something of the magics very nature.
 
=== Weaknesses and costs ===
Weaknesses and costs alike make a magic system more interesting. Weaknesses are generally harder to keep sensible and the kryptonite example has become a staple of easy storytelling. Brandon encourages writers to make up more interesting weaknesses than “Lose powers if x”. Costs on the other hand are a great way of limiting a character and the use of the magic. In The Wheel of Time the cost is that the users of the magic will slowly go insane, in The Stormlight Archives it’s the stormlight and in Mistborn it’s the metals.
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