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updated most of the chapter numbers :D
(updated most of the chapter numbers :D)
Hemalurgy, it is called, because of the connection to blood. It is not a coincidence, I believe, that death is always involved in the transfer of powers via Hemalurgy. Marsh once described it as a "messy" process. Not the adjective I would have chosen. It's not disturbing enough.
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Ruin's consciousness was trapped by the Well of Ascension, kept mostly impotent. That night, when we discovered the Well for the first time, we found something we didn't understand. A black smoke, clogging one of the rooms.
The body of a god—or, rather, the power of a god, since the two are really the same thing. Ruin and Preservation inhabited power and energy in the same way a person inhabits flesh and blood.
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The ash.
Though, of course, that did eventually happen anyway.
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They are called Allomantic savants. Men or women who flare their metals so long, and so hard, that the constant influx of Allomantic power transforms their very physiology.
One could argue that, like an Inquisitor who has been transformed by a Hemalurgic spike, the Allomantic savant is no longer even human.
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The subtlety displayed in the ash-eating microbes and enhanced plants shows that Rashek got better and better at using the power. It burned out in a matter of minutes—but to a god, minutes can pass like hours. During that time, Rashek began as an ignorant child who shoved a planet too close to the sun, grew into an adult who could create ashmounts to cool the air, then finally became a mature artisan who could develop plants and creatures for specific purposes.
It also shows his mind-set during his time with Preservation's power. Under its influence he was obviously in a protective mode. Instead of leveling the ashmounts and trying to push the planet back into place, he was reactive, working furiously to fix problems that he himself had caused.
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Rashek didn't solve all the world's problems. In fact, with each thing he did fix, he created new issues. However, he was clever enough that each subsequent problem was smaller than the ones before it. So, instead of plants that died from the distorted sun and ashy ground, we got plants that didn't provide quite enough nutrition.
He did save the world. True, the near-destruction was his fault in the first place—but he did an admirable job, all things considered. At least he didn't release Ruin to the world as we did.
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Yes, the ash was black. No, it should not have been. Most common ash has a dark component, but is just as much gray or white as it is black.
Ash from the ashmounts . . . it was different. Like the mists themselves, the ash covering our land was not truly a natural thing. Perhaps it was the influence of Ruin's power—as black as Preservation was white. Or, perhaps it was simply the nature of the ashmounts, which were designed and created specifically to blast ash and smoke into the sky.
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More than one person reported feeling a sentient hatred in the mists. This is not necessarily related to the mists killing people, however. For most—even those it struck down—the mists seemed merely a weather phenomenon, no more sentient or vengeful than a terrible disease.
For some few, however, there was more. Those it favored, it swirled around. Those it was hostile to, it pulled away from. Some felt peace within it, others felt hatred. It all came down to Ruin's subtle touch, and how much one responded to his promptings.
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It should be no surprise that Elend became such a powerful Allomancer. It is a well-documented fact—though that documentation wasn't available to most—that Allomancers were much stronger during the early days of the Final Empire.
In those days, an Allomancer didn't need duralumin to take control of a kandra or koloss. A simple Push or Pull on the emotions was enough. In fact, this ability was one of the main reasons that the kandra devised their Contracts with the humans—for, at that time, not only Mistborn, but Soothers and Rioters could take control of them at the merest of whims.
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The beads of metal found at the Well—beads that made men into Mistborn—were the reason why Allomancers used to be more powerful. Those first Mistborn were as Elend Venture became—possessing a primal power, which was then passed down through the lines of the nobility, weakening a bit with each generation.
The Lord Ruler was one of these ancient Allomancers, his power pure and unadulterated by time and breeding. That is part of why he was so mighty compared to other Mistborn—though, admittedly, his ability to mix Feruchemy and Allomancy was what produced many of his most spectacular abilities. Still, it is interesting to me that one of his "divine" powers—his essential Allomantic strength—was something every one of the original nine Allomancers possessed.
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During the early days of Kelsier's original plan, I remember how much he confused us all with his mysterious "Eleventh Metal." He claimed that there were legends of a mystical metal that would let one slay the Lord Ruler—and that Kelsier himself had located that metal through intense research.
Nobody really knew what Kelsier did in the years between his escape from the Pits of Hathsin and his return to Luthadel. When pressed, he simply said that he had been in "the West." Somehow in his wanderings he discovered stories that no Keeper had ever heard. Most of the crew didn't know what to make of the legends he spoke of. This might have been the first seed that made even his oldest friends begin to question his leadership.
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I now believe that Kelsier's stories, legends, and prophecies about the "Eleventh Metal" were fabricated by Ruin. Kelsier was looking for a way to kill the Lord Ruler, and Ruin—ever subtle—provided a way.
That secret was indeed crucial. Kelsier's Eleventh Metal provided the very clue we needed to defeat the Lord Ruler. However, even in this, we were manipulated. The Lord Ruler knew Ruin's goals, and would never have released him from the Well of Ascension. So, Ruin needed other pawns—and for that to happen, the Lord Ruler needed to die. Even our greatest victory was shaped by Ruin's subtle fingers.
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The Balance. Is it real?
The changes were slight, however, and after a thousand years of interbreeding, the differences had largely been erased.
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I am only just beginning to understand the brilliance of the Lord Ruler's cultural synthesis. One of the benefits afforded him by being both immortal and—for all relevant purposes—omnipotent was a direct and effective influence on the evolution of the Final Empire.
I suspect that despite his hatred of the Khlenni people—of whom Alendi was one—Rashek had a deep-seated envy of them as well. The Terris of the time were pastoral herdsmen, the Khlenni cultured cosmopolitans. However ironic, it is logical that Rashek's new empire would mimic the high culture of the people he hated.
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Yes, Rashek made good use of his enemy's culture in developing the Final Empire. Yet, other elements of imperial culture were a complete contrast to Khlennium and its society. The lives of the skaa were modeled after the slave peoples of the Canzi. The Terris stewards resembled the servant class of Urtan, which Rashek conquered relatively late in his first century of life.
The imperial religion, with its obligators, actually appears to have arisen from the bureaucratic mercantile system of the Hallant, a people who were very focused on weights, measures, and permissions. The fact that the Lord Ruler would base his Church on a financial institution shows—in my opinion—that he worried less about true faith in his followers, and more about stability, loyalty, and quantifiable measures of devotion.
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One final aspect of the Lord Ruler's cultural manipulation is quite interesting: that of technology.
Apparently, Rashek found it alarming that armed with gunpowder weapons, even the most common of men could be nearly as effective as archers with years of training. And so, he favored archers. The more training-dependent military technology was, the less likely it was that the peasant population would be able to rise up and resist him. Indeed, skaa revolts always failed in part for this very reason.
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The Lord Ruler didn't just forbid certain technologies, he suppressed technological advancement completely. It seems odd now that during the entirety of his thousand-year reign, very little progress was made. Farming techniques, architectural methods—even fashion remained remarkably stable during the Lord Ruler's reign.
Until it all collapsed, of course.
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Originally, men assumed that Rashek's persecution of the Terris religion came from hatred. Yet, now that we know that Rashek was himself a Terrisman, his destruction of that religion seems odd. I suspect it had something to do with the prophecies about the Hero of Ages. Rashek knew that Preservation's power would eventually return to the Well of Ascension. If the Terris religion had been allowed to survive, then perhaps—someday—a person would find their way to the Well and take up the power, then use it to defeat Rashek and overthrow his empire. So, he obscured knowledge of the Hero and what he was supposed to do, hoping to keep the secret of the Well to himself.
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Rashek wore both black and white. I think he wanted to show that he was a duality, Preservation and Ruin.
Hemalurgy is of Ruin. It destroys. By taking abilities from one person and giving them to another—in reduced amounts—power is actually lost. In line with Ruin's own appointed purpose—breaking down the universe into smaller and smaller pieces—Hemalurgy gives great gifts, but at a high cost.
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Feruchemy, it should be noted, is the power of balance. Of the three powers, only it was known to men before the conflict between Preservation and Ruin came to a head. In Feruchemy, power is stored up, then later drawn upon. There is no loss of energy—just a changing of the time and rate of its use.
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Hemalurgy is a power about which I wish I knew far less. To Ruin, power must have an inordinately high cost—using it must be attractive, yet must sow chaos and destruction in its very implementation.
Or, at least, keep him from destroying things too quickly. Once his mind was "freed" from its prison the destruction accelerated quickly.
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Of course, there was another part for him to play. Granted, not large, but still important, all things considered.
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The prison Preservation created for Ruin was not created out of Preservation's power, though it was of Preservation. Rather, Preservation sacrificed his consciousness—one could say his mind—to fabricate that prison. He left a shadow of himself, but Ruin, once escaped, began to suffocate and isolate this small remnant vestige of his rival. I wonder if Ruin ever thought it strange that Preservation had cut himself off from his own power, relinquishing it and leaving it in the world, to be gathered and used by men.
I wonder what he thought when those creations repeatedly failed him.
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I don't wonder that we focused far too much on the mists during those days. But from what I now know of sunlight and plant development, I realize that our crops weren't in as much danger from misty days as we feared. We might very well have been able to find plants to eat that did not need as much light to survive.
True, the mists did also cause some deaths in those who went out in them, but the number killed was not a large enough percentage of the population to be a threat to our survival as a species. The ash, that was our real problem. The smoke filling the atmosphere, the black flakes covering up everything beneath, the eruptions of the volcanic ashmounts . . . Those were what would kill the world.
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I suspect that Alendi, the man Rashek killed, was himself a Misting—a Seeker. Allomancy, however, was a different thing in those days, and much more rare. The Allomancers alive in our day are the descendants of the men who ate those few beads of Preservation's power. They formed the foundation of the nobility, and were the first to name him emperor.
The power in these few beads was so concentrated that it could last through ten centuries of breeding and inheritance.
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Ruin tried many times to get spikes into other members of the crew. Though some of what happened makes it seem like it was easy for him to gain control of people, it really was not.
Ruin did actually manage to get a spike into Yomen, once. Yomen, however, removed the spike before Ruin got a firm grip on him. It was much easier for Ruin to get a hold on people who were passionate and impulsive than it was for him to hold on to people who were logical and prone to working through their actions in their minds.
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One might notice that Ruin did not send his Inquisitors to Fadrex until after Yomen had—apparently—confirmed that the atium was there in the city. Why not send them as soon as the final cache was located? Where were his minions in all of this?
He tried to spike Yomen, failed, and by that time, Elend's army had arrived. So, he used a different pawn to investigate the cache for him and discover if the atium really was there or not. He didn't commit too many resources to the city at first, fearing a deception on the Lord Ruler's part. Like him, I still wonder if the caches were, in part, intended for just that purpose—to distract Ruin and keep him occupied.
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In those moments when the Lord Ruler both held the power at the Well and was feeling it drain away from him, he understood a great many things. He saw the power of Feruchemy, and rightly feared it. Many of the Terris people, he knew, would reject him as the Hero, for he didn't fulfill their prophecies well. They'd see him as a usurper who killed the Hero they sent. Which, in truth, he was.
He could have, I suppose, kept Allomancy secret and used Feruchemists as his primary warriors and assassins. However, I think he was wise to choose as he did. Feruchemists, by the nature of their powers, have a tendency toward scholarship. With their incredible memories, they would have been very difficult to control over the centuries. Indeed, they were difficult to control, even when he suppressed them. Allomancy not only provided a spectacular new ability without that drawback, it offered a mystical power he could use to bribe kings to his side.
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Inquisitors had little chance of resisting Ruin. They had more spikes than any of his other Hemalurgic creations, and that put them completely under his domination.
Yes, it would have taken a man of supreme will to resist Ruin even slightly while bearing the spikes of an Inquisitor.
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Koloss also had little chance of breaking free. Four spikes, and their diminished mental capacity, left them fairly easy to dominate. Only in the throes of a blood frenzy did they have any form of autonomy.
Four spikes also made them easier for Allomancers to control. In our time, it required a duralumin Push to take control of a kandra. Koloss, however, could be taken by a determined regular Push, particularly when they were frenzied.
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When the Lord Ruler offered his plan to his Feruchemist friends—the plan to change them into mistwraiths—he was making them speak on behalf of all the land's Feruchemists. Though he changed his friends into kandra to restore their minds and memories, the rest he left as nonsentient mistwraiths. These bred more of their kind, living and dying, becoming a race unto themselves. From these children of the original mistwraiths, he made the next generations of kandra.
This oversight cost him much, but gained the world so much more.
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The question remains, where did the original prophecies about the Hero of Ages come from? I now know that Ruin changed them, but did not fabricate them. Who first taught that a Hero would come, one who would be an emperor of all mankind, yet would be rejected by his own people? Who first stated he would carry the future of the world on his arms, or that he would repair that which had been sundered?
And who decided to use the neutral pronoun, so that we wouldn't know if the Hero was a woman or a man?
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Quellion actually placed his spike himself, as I understand it. The man was never entirely stable. His fervor for following Kelsier and killing the nobility was enhanced by Ruin, but Quellion had already had the impulses. His passionate paranoia bordered on insanity at times, and Ruin was able to prod him into placing that crucial spike.
The point, however, is that people with unstable personalities were more susceptible to Ruin's influence, even if they didn't have a spike in them. That, indeed, is likely how Zane got his spike.
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There is something special about the number sixteen. For one thing, it was Preservation's sign to mankind.
As for the other aspects of the number . . . well, even I am still investigating that. Suffice it to say that it has great ramifications regarding how the world, and the universe itself, works.
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Yes, there are sixteen metals. I find it highly unlikely that the Lord Ruler did not know of them all. Indeed, the fact that he spoke of several on the plates in the storage caches meant that he knew at least of those.
Of course, this did give us a slight advantage, at the end. Ruin had a lot of trouble giving duralumin to his Inquisitors, since they'd need an Allomancer who could burn it to kill before they could use it. And, since none of the duralumin Mistings in the world knew about their power, they didn't burn it and reveal themselves to Ruin. That left most Inquisitors without the power of duralumin, save in a few important cases—such as Marsh—where they got it from a Mistborn. This was usually considered a waste, for if one killed a Mistborn with Hemalurgy, one could draw out only one of their sixteen powers and lost the rest. Ruin considered it much better to try to subvert them and gain access to all of their power.
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I have spoken of Inquisitors, and their ability to pierce copperclouds. As I said, this power is easily understood when one realizes that many Inquisitors were Seekers before their transformation, and that meant their bronze became twice as strong.
There is at least one other case of a person who could pierce copperclouds. In her case, however, the situation was slightly different. She was a Mistborn from birth, and her sister was the Seeker. The death of that sister–and subsequent inheritance of power via the Hemalurgic spike used to kill that sister–left her twice as good at burning bronze as a typical Mistborn. And that let her see through the copperclouds of lesser Allomancers.
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She once asked Ruin why he had chosen her. The primary answer is simple. It had little to do with her personality, attitudes, or even skill with Allomancy.
There were other reasons, of course. But even Ruin didn't know them.
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Each Hemalurgic spike driven through a person's body gave Ruin some small ability to influence them. This was mitigated, however, by the mental fortitude of the one being controlled.
In most cases—depending on the size of the spike and the length of time it had been worn—a single spike gave Ruin only minimal powers over a person. He could appear to them, and could warp their thoughts slightly, making them overlook certain oddities—for instance, their compulsion for keeping and wearing a simple earring.
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I've always wondered about the strange ability Allomancers have to pierce the mists. When one burned tin, he or she could see farther at night, looking through the mists. To the layman, this might seem like a logical connection—tin, after all, enhances the senses.
This, then, should have been our first clue. Allomancers could see through the mists because the mists were, indeed, composed of the very same power as Allomancy. Once attuned by burning tin, the Allomancer was almost part of the mists. And therefore, they became more translucent to him.
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Looking back, we should have been able to see the connection between the mists, Allomancy, and the power at the Well of Ascension. Not only could Allomancers' vision pierce the mists, but there was the fact that the mists swirled slightly around the body of a person using any kind of Allomancy.
More telling, perhaps, was the fact that when a Hemalurgist used his abilities, it drove the mists away. The closer one came to Ruin, the more under his influence, and the longer one bore his spikes, the more the mists were repelled.
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It may seem odd to those reading this that atium was part of the body of a god. However, it is necessary to understand that when we said "body" we generally meant "power." As my mind has expanded, I've come to realize that objects and energy are actually composed of the very same things, and can change state from one to another. It makes perfect sense to me that the power of godhood would be manifest within the world in physical form. Ruin and Preservation were not nebulous abstractions. They were integral parts of existence. In a way, every object that existed in the world was composed of their power.
When people burned atium, then, they were drawing upon the power of Ruin—which is, perhaps, why atium turned people into such efficient killing machines. They didn't use up this power, however, but simply made use of it. Once a nugget of atium was expended, the power would return to the Pits and begin to coalesce again—just as the power at the Well of Ascension would return there again after it had been used.
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I believe that the mists were searching for someone to become a new host for them. The power needed a consciousness to direct it. In this matter, I am still rather confused. Why would power used to create and destroy need a mind to oversee it? And yet, it seems to have only a vague will of its own, tied in to the mandate of its abilities. Without a consciousness to direct it, nothing could actually be created or destroyed. It's as if the power of Preservation understands that its tendency to reinforce stability is not enough. If nothing changed, nothing would ever come to exist.
The three times she drew upon their power, then, were the three times when her earring had been removed from her body. When she had fought the Lord Ruler, his Allomancy had ripped it free. When fighting Marsh in Fadrex, she had used the earring as a weapon. And, at the end, Marsh ripped it out, freeing her and allowing the mists—which were now desperate for a host, since Preservation's last wisp was gone—to finally pour themselves into her.
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The kandra people always said they were of Preservation, while the koloss and Inquisitors were of Ruin. Yet, the kandra bore Hemalurgic spikes, just like the others. Was their claim, then, simple delusion?
They were of Preservation all along.
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Snapping has always been the dark side of Allomancy. A person's genetic endowment may make them a potential Allomancer, but in order for the power to manifest, the body must be put through extraordinary trauma. Though Elend spoke of how terrible his beating was, during our day, unlocking Allomancy in a person was easier than it had once been, for we had the infusion of Preservation's power into the human bloodlines via the nuggets granted to nobility by the Lord Ruler.
Ruin, subtle as ever, knew that he couldn't stop the mists from doing their work. However, he could do the unexpected and encourage them. And so, he helped make them stronger. That brought death to the plants of the world, and created the threat that became known as the Deepness.
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Once Vin died, the end came quickly. We were not prepared for it—but even all of the Lord Ruler's planning could not have prepared us for this. How did one prepare for the end of the world itself?
Shards, Editors, Keepers, Synod
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