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'''BioChromatic Breath''', also known simply as '''Breath''', is the power of life on [[Nalthis]]. Every living being is born with a certain BioChromatic Investiture.{{book ref|wb|46}}{{annotation ref|wb|46}} When a person dies, the Breath they were carrying returns to [[Endowment]].{{wob ref
== BioChroma and Awakening ==
The process causes some portion of the Awakener's stored Breath to exit his body and become Invested in the Awakened object. Depending on the object, it may require any where from one to one thousand (or more) Breaths. Furthermore, color is drained from nearby objects as fuel for the Awakening process. This can manifest, for example, as a red scarf being bleached grey. Though the color drain is permanent, this magic is still considered end-neutral since the Breaths can be recovered from the Awakened object (in some cases).{{cite}}
While anyone can benefit from possessing a Breath, a non-Nalthian possessor would 'probably have to jump through some hoops to Awaken' with it.{{
== Types of BioChromatic entities ==
Spontaneous Sentient BioChromatic Manifestations in a Deceased Host, also known as the [[Returned]], are the only known natural BioChromatic entity. They retain sentience after being Returned (by [[Endowment]]) following death, and are endowed with a divine Breath. Returned are able to Awaken normally using any Breaths on top of their divine Breath,{{book ref|wb|55}} but giving away the divine Breath results in death.
The '''divine Breath''', a single powerful Breath that grants the powers of the first five Heightenings, is a [[Splinter]] of [[Endowment]].{{
===Type II===
The Lifeless can function for a long time if cared and repaired. Lifeless can withstand wounds, but too much damage will eventually cause the Lifeless to cease activity, which means that Lifeless bodies need to be maintained and repaired (e.g. by sewing its wounds shut) when needed, otherwise they are going to need a new breath. One innovation in Lifeless maintenance is the use of [[ichor-alcohol]], a substance discovered by [[Yesteel]] that could act as blood for Lifeless and that greatly prolongs their viability.
Lifeless created from bones encased in stone have the advantage of being extremely resilient and not needing [[ichor-alcohol]]. It is also possible to make stone Lifeless by transforming a dead body to stone (e.g. via [[Soulcasting]]) before Awakening it.{{
The discovery of how to create Lifeless with just a single Breath eventually led to the Lifeless armies of the [[Manywar]]. One example of a single-Breath Lifeless Command is ''Awaken to my Breath, serve my needs, live at my Command and my word.''.
'''Type IV BioChromatic entities''' are sentient objects made by Awakening inorganic materials like metal and stone. This requires at least the [[Heightening#Ninth_Heightening|Ninth Heightening]]. [[Nightblood]], a sentient Awakened sword, is the only known object of this type. He was created by [[Shashara]] with the help of her husband [[Talaxin]], using a thousand Breaths and the Command "Destroy evil".
Nightblood is incapable of determining morality{{
Stone is presumed to be similarly difficult to Awaken. However, Lifeless can be made by enclosing bones in stone, making near indestructible warriors. [[Talaxin]] used this technique to create the legendary [[Kalad's Phantoms]].
The number of Breaths for each Heightening are approximate. Depending on the quality of Breath, it may take fewer Breaths to realize a Heightening. Furthermore, very little is known about the upper Heightenings (above the Sixth). Very few individuals amass such a store of Breath.
If enough Breaths are collected, they can start to affect the personality of the person holding them. "Breaths do bring some things along with them,", but they are not "terribly individual" depending on their original owner.{{wob ref
==Heightenings==
== Drab ==
A human without a single Breath is known as a '''Drab'''. Without Breath, colors lose their vibrancy and they are more prone to depression and sickness. The latter stems from the fact that Breath acts as a sort of magical booster for the immune system, and thus the body doesn't need to build up immunity.{{annotation ref|wb|41}}{{annotation ref|wb|43}} Drabs also do not register on the life sense of someone who has reached the Fourth Heightening.{{book ref|wb|35}} They also lack the instinctive feeling of most to know if someone is watching them. A drab is also incapable of Returning.{{
== Trivia ==
* Breath is specifically named BioChromatic Breath due to some of the [[Five Scholars]] having visited other more advanced worlds that had a more scientific approach to studying.{{wob ref
== Notes ==
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