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The '''Mastrell's Path''' is the name of a test used by the [[Diem|sand master]]s of [[Taldain]]. The rules
The Path consists of five spheres hidden around the [[Kerla]]. The challenger is not allowed to take any [[Qido|water]] and must find as many spheres as he can within a [[Dayside]] hour, or 100 minutes. The challenger is monitored by a group of mastrells; he may request help at any time, but if he does, his run is automatically terminated.{{book ref|ws1|1}} There is no "pass" or "fail", as one's performance is judged by how many spheres he is able to obtain within the time limit.{{book ref|ws1|2}}
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ediciones