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{{updatespolers|book=sa3}}
[[File:Shadesmar (TWoK).jpg|thumb|right|text-top|300px|x200x|alt=Shadesmar|Map of Shadesmar, the Cognitive Realm]]
 
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Geographically, Roshar in the [[Cognitive Realm]] appears like an inversion of the continent in the Physical Realm, with its inland seas corresponding exactly to the shape of the land of Roshar. The "seas" are made of tiny dark glass beads that represent objects that exist in the Physical Realm. When asked if this is the general rule, Sanderson said "there are places in Shadesmar that are different, and some are the same."{{qa ref|1108|17|ground/water inversion|date=Mar 13th, 2014}}
 
Living things manifest on Roshar's Cognitive Realm as flames. A flame vanishes when the person represented by it dies.
[[Stormlight]] (or an alternative source of [[Investiture]]) is needed{{book ref|WoK|70}} in order to control objects in Shadesmar, as well as for [[Soulcasting]]. Traveling there without sufficient Stormlight is considered to be perilous.
 
When [[Shallan]] tries to use the corrupted [[Oathgate]] in [[Kholinar]] it transports all those in the control room here. [[Vivenna|Azure]] tells them that the way to get out is to go to where the [[Horneater MountainsPeaks]] would be in the Physical Realm and use [[Cultivation]]'s [[Perpendicularity]].
 
== Notes ==