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{{for|/Summary|a complete chapter by chapter summary}}
 
Following his death at the hands of the Lord Ruler, Kelsier is met by [[Preservation]] before he is to "pass on" to the [[Spiritual Realm]]. Kelsier refuses, and he remains on [[Scadrial]] as a cognitive aspect. Despite refusing to pass on, as Preservation wished, Kelsier befriended Preservation, giving him the nickname of [[Preservation|Fuzz]] (a crewmember name).
 
When he is returned to Scadrial, Kelsier is trapped at the [[Well of Ascension]]. During his time there, he unknowingly discovered [[Ruin]] trapped beneath the Well. Since Preservation was unable to help him in his investigations, Kelsier set out to discover Ruin's motives for himself. When he uncovered Ruin's plans to destroy the world, Kelsier did everything he could to stop him, and found the only way that he could prevent Ruin's escape was to ensure [[Vin]] took the power at the Well.
Kelsier is also visited by Ruin along the way, who tries to persuade him to give up on his quest. Kelsier doesn't give in, and continues on to find the [[Ire]]. He infiltrates their fortress, and steals a device they have invented which renders the holder capable of holding a Shard.
 
Kelsier returns to [[Luthadel]] to find it in chaos. Upon arrival, however, he is told to go to [[Fadrex City|Fadrex]] by Preservation. Here, Kelsier finds Vin, but is unable to get close enough to tell her anything of Ruin's plan, as he is using his power to keep Kelsier away. In his trying to get to Vin, Kelsier learns somewhat about [[Hemalurgy]], and how the spikes give Ruin power over those with spikes.
 
Soon after, Kelsier finds out that [[Leras]] (Preservation) is dying, so he smashes the device, and takes up the power of Preservation. Before Leras dies, he gives Kelsier one final instruction: survive. Kelsier then tries to fight Ruin, but is unsuccessful. Instead, he tries to find a place where Ruin's influence is weaker. He finds it in [[Urteau]], where [[Spook]] is being told to murder by Ruin. Kelsier intervenes, and Spook is freed from Ruin's influence.
1. With no connection to the Physical Realm, the [[Metallic Arts]] on Scadrial are useless.
 
2. At least some of the Ire are [[Worldhoppers]] from [[Sel]], as they use the exclamation of "Merciful Domi!" and have names associated with [[Aon|Aons]] (Ire, Elrao, etc.)
 
3. While at the Well, Kelsier meets [[Hoid]] (who he calls Drifter) when he arrives to take a lerasium bead.