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=== True Desolation ===
Following the arrival of the [[Everstorm]] and the start of the [[True Desolation]], [[Voidspren]]{{book ref|sa3|i|3}} and the [[Fused]]{{book ref|sa3|43}} made an active effort to gather up available dead Shardblades, as well as Plate. At least one other Radiant, [[Malata]] of the [[Dustbringers]] had progressed sufficiently far to manifest a Shardblade as well. {{book ref|sa3|24}} Renarin Kholin has also managed to manifest a Blade,{{book ref|sa3|10}} but his spren [[Glys]] has been corrupted by [[Sja-anat]], meaning his Blade may be something entirely unique.{{book ref|sa3|117}} Following the rediscovery of Urithiru, living Shardblades have became enormously important for permitting the operation of the Oathgates which allowed for Dalinar's coalition to form.{{book ref|sa3|1}} Jezrien's Honorblade was given by Kaladin to Dalinar, who kept it secret for some time.{{book ref|sa3|16}} During Kaladin's absence on his mission to [[Kholinar]], Dalinar entrusted the Honorblade to the men of [[Bridge Four]], hoping they could guard it and use it to practice their abilities.{{book ref|sa3|64}} Just before the [[Battle of Thaylen Field]], the men of Bridge Four were attacked in Urithiru{{book ref|sa3|i|14}} by an agent of [[Taravangian]] who stole the Honorblade.{{book ref|sa3|122}} Taravangian surrendered the Honorblade to Odium as a part of their agreement, who then gave it as a reward to [[Moash]].{{book ref|sa3|122}} <!-- Add a bit about Teft making a Blade too? How many do we need? -->
 
== Politics ==
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Duels are moderated by a highjudge, who has absolute authority over what occurs during a duel within the arena.{{book ref|sa2|56}} Both duelists agree to terms in front of the highjudge before a duel. Duels are usually fought until a specific number of sections of Plate are Shattered. The typical number of Plates duelists fight for is one, but higher stakes duels can go for more two or three, but this can prove dangerous. {{book ref|sa1|58}} Some try to jam their Blade in gaps between the sections of Plate, hoping to break them.{{book ref|sa2|52}} This is a dangerous move though, and risks seriously wounding an opponent. A duel can also go until surrender, which allows a man to keep fighting until he feels he is bested or is rendered incapable of further fighting.{{book ref|sa2|56}} If a highjudge feels a duel has gone too far, she can end the duel herself. Duelists can also agree to a paired duel, in which one man fights two or a disadvantaged duel wherein the disadvantaged side need only have fewer duelists than the other side. Specific language when challenging another person to a duel is crucial as other duelists will use any flaws in the wording of the challenge to skew the duel to their own advantage.
 
Duels can be fought for a variety of reasons. One is for sport, fighting to duels to practice and display skill.{{book ref|sa1|58}} Someone dueling can choose to compete to become the dueling champion of the kingdom. This is determined by statistical dueling rankings,{{book ref|sa1|58}} which prevent just any Shardbearer from challenging one ranked far higher.{{book ref|sa2|37}} Typically, a dueling champion will only agree to fight someone close to him in the rankings. Working ones way to the top of the rankings can typically take a year or two. Another reasons someone can challenge another to a duel is in recompense for an insult or some sort of wrongdoing.{{book ref|sa2|55}} This usually only applies to people of a similar rank, a subordinate is typically not permitted to challenge his superior to a duel. Duels can also be fought wagering Plate, Blades or both.{{book ref|sa2|14}} These duels are uncommon and usually something of a spectacle. This is one of the few ways that Shards change hands outside of actual combat. Duels to the death are very rare, although accidental death or serious injury are not unheard of in duels. One of the few ways that a duel to the death is permitted is by the [[Right of Challenge]], which is sometimes granted by a [[King's Boon|boon]] from the king.{{book ref|sa2|55}} The [[Alethi Codes of War]] forbid dueling in times of war, to avoid injuring officers, although few modern Alethi keep to the codes.{{book ref|sa1|12}}
*There is no theoretical upper limit to the number of dead Shardblades a person can bond, and a person may have multiple living Shardblades, but it would be difficult to obey the oaths of multiple orders at the same time.{{wob ref|6647}}
*Dalinar Kholin is unable to summon his Shardblade while he is experiencing one of his [[Dalinar's visions|visions]].{{book ref|sa1|19}}
*Adolin Kholin has a habit of repeatedly summoning and then dismissing his Blade when he is nervous,{{book ref|sa2|50}}, a trait he may have inherited from Gavilar, his uncle .{{book ref|sa3|11}}.
*In the current draft of the [[Sixth of the Dusk sequel|sequel]] to [[Sixth of the Dusk]], an individual in Shardplate summons what appears to be a "Shardgun".{{wob ref|14408}} This seems to be a form of a living Shardblade, as it takes less than ten seconds to summon and its wielder has access to [[Surgebinding]]. We never see it fired; however, it appears to require the use of some sort of power pack, the mechanism of which is unknown. It should be noted that this scene is not from a finished story, and is subject to change.
 
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