Diferencia entre revisiones de «Resumen:Escuadrón»

Ir a la navegación Ir a la búsqueda
 
=== Chapter 14 ===
A week later, Cobb lectures the cadets on handling g-forces and GravCaps. He finishes and orders them to start practicing with destructors. Nearly everyone aims poorly and fails to hit any simulated Krell ships, but Kimmalyn manages to easily shoot down several of them. Bim asks to practice dogfighting, and Cobb makes the Krell ships start attacking them. Spensa and Jorgen last the longest, with Jorgen taking 17 seconds longer to go down. After everyone gets shot down, Cobb explains that since the Krell have superior ships, DDF pilots are at a disadvantage in using destructors alone. He then touches on the Inverted Magellan Pulse, or IMP, which takes down all shields in a very small area. Cobb then discusses the third and last weapon used by DDF pilots, the light-lance, and points out that light-lances are similar to light-lines, like the one Spensa has. He says that the light-lance will be their best weapon, since the Krell often attack during debris falls, and a skilled pilot can outmaneuver the Krell, whose ships don't have light-lances. Cobb tells the cadets that they will be spending the next month training with the light-lance. Spensa is quite enthusiastic about this.
 
=== Chapter 15 ===
Spensa plugs a power matrix from an old water heater into the ship, talking to Doomslug as she does so. She realizes that it is not powerful enough to make the ship run. Spensa leaves the cave to head to class. In class, the cadets practice hitting floating pieces of debris using their light-lances in a simulator. Spensa manages to hit a chunk, but crashes her ship in the process. Cobb stands nearby, watching the cadets' actions on the simulator. He tells Morningtide, who is timidly hovering at the edge of the simulated debris fields, to participate more, like the other cadets. Spensa helps explain Cobb's orders to Morningtide, before getting back in herself. As she puts on her helmet, Spensa notices strange bumps in it. She asks Cobb about it, and he informs her that Medical ordered it swapped to monitor her bioreadings, but only for Spensa herself and none of her flightmates. Spensa is uncomfortable with this revelation, but gets back into the simulation anyway. Cobb gets into a discussion with Bim, in which Bim asks why they are practicing with light-lances instead of dogfighting. Cobb then puts up a projection of five golden rings, and sets up a contest in which the cadet that flies through the most rings in three runs will get an extra dessert, and adds that a cadet's score is stuck at whatever they achieved beforehand with no tries afterwards if they crash. The reward is useless to Spensa, since she doesn't eat with the others. Jorgen hangs back and observes Eventually, it comes down to Spensa, who has finished her third run with ten points, realizing that Jorgen, currently with eight points, will win if he completes the third run he is starting. She tries to stop it by crashing her ship straight into Jorgen's mid-run, ending it before he can claim enough points to beat her. Jorgen is furious, to Spensa's satisfaction. Cobb orders a break. Kimmalyn congratulates her on winning the game. Bim starts talking to Spensa about her interest in ancient heroes, and she realizes he is awkwardly trying to flirt with her. She tries to flirt back when Jorgen reveals to everyone that Spensa is Chaser's daughter. They have a confrontation on it, before Cobb orders everyone to get back to their exercises. At the end of the day, an angry Spensa steals the power matrix from Jorgen's hovercar.