Diferencia entre revisiones de «Resumen:La guía del mago frugal para sobrevivir en la Inglaterra del medievo»

sin resumen de edición
 
(No se muestra una edición intermedia del mismo usuario)
 
;Plot Summary
Waking up, hanging upside down from the ceiling, John finds himself confronted by the young man and woman he was attacked by. The woman who is called Sefawynn, tries to use poetrypoetic boasts against him to nullify his powers, believing him to be an [[aelv]]. She sends Wyrm, her younger brother the young man, to grab the lord of the village. John unsuccessfully tries to talk to Sefawynn, and instead pulls up a visual overlay display to see information about his augments. The lord arrives with Wyrm, and the three discuss John, believing him to be an aelv as he took one of the offerings (the page from The Frugal Wizard’s Handbook for Surviving Medieval England). John tries to convince them to let him go, and learns that the two visitors in the town are not looking for him as he thought. The two men leave and Sefawynn claims to know what John is.
 
=== Chapter 5 ===
 
;Plot Summary
John West, Ealstan, and Sefawynn discuss the Hordamen, runestones, and why Woden forbids writing. Ealstan asks John to help them with the Hordamen, so John West draws the Hordamen leaders in madder root dye and comes up with a plan to fool the Hordamen into thinking he is an aelv to get them to leave.
 
=== Chapter 14 ===
 
;Plot Summary
John West intimidates the Hordamen captain with his drawings, and uses them to bargain for both the Hordamen to leave, and forto free Yazad. The Hordamen captain attacks John West, who then accidentally sets fire to the main Hordamen ship by drawing a rune on the deck.
 
=== Chapter 15 ===
 
;Plot Summary
The group goes to Wellbury. John remarks on the poor conditions of the town. Yazad saysdeparts goodbyeafter andescorting leavesthe group to the town, but Thokk insists that she continues with them despite the groups insistent she stays behind.
 
=== Chapter 20 ===
 
;Plot Summary
John heads out to investigate with Wealdsig and his hearthmen to find Ealstan surrounded by soldiers. John begs for Ealstan's life, but the soldiers riddle him with arrows. In this moment, John remembers how Ulric had John's augments get tampered with to force him to lose fights. Not being happy with these memories, he blocks attacks from the soldiers, and tries to convince Wealdsig to work with him against Ulric. Seeing Ealstan in a poor state, John remembers he has nanites, and uses them to heal Ealstan. Wealdsig looks on in surprise, and finally comes around to John's side and lets him leave.
 
== Part 3: Bagsworth Ruins Everything (Again) ==
Shards, Editors, Keepers, Synod
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