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This page contains a chapter by chapter summary of '''''[[The Frugal Wizard's Handbook for Surviving Medieval England]]'''''. We hope this summary will make it easier to find specific areas of the book, as well as providing a quick plot refresher for anyone who doesn't want to take the time to reread the entire book. This page only summarizes the main chapter text. For summaries of the handbook sections between chapters, see ''[[The Frugal Wizard's Handbook for Surviving Medieval England (in-world)]]''.
 
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;Plot Summary
Waking up, hanging upside down from the ceiling, John finds himself confronted by the young man and woman he was attacked by. The woman who is called Sefawynn, tries to use poetrypoetic boasts against him to nullify his powers, believing him to be an [[aelv]]. She sends Wyrm, her younger brother the young man, to grab the lord of the village. John unsuccessfully tries to talk to Sefawynn, and instead pulls up a visual overlay display to see information about his augments. The lord arrives with Wyrm, and the three discuss John, believing him to be an aelv as he took one of the offerings (the page from The Frugal Wizard’s Handbook for Surviving Medieval England). John tries to convince them to let him go, and learns that the two visitors in the town are not looking for him as he thought. The two men leave and Sefawynn claims to know what John is.
 
=== Chapter 5 ===
 
;Plot Summary
John West, Ealstan, and Sefawynn discuss the Hordamen, runestones, and why Woden forbids writing. Ealstan asks John to help them with the Hordamen, so John West draws the Hordamen leaders in madder root dye and comes up with a plan to fool the Hordamen into thinking he is an aelv to get them to leave.
 
=== Chapter 14 ===
;Characters
 
;Plot Summary
John West intimidates the Hordamen captain with his drawings, and uses them to bargain for both the Hordamen to leave, and to free Yazad. The Hordamen captain attacks John West, who then accidentally sets fire to the main Hordamen ship by drawing a rune on the deck.
 
=== Chapter 15 ===
;Characters
 
;Plot Summary
After jumping ship, John nearly drowns, but Ealstan drags him to shore. Yazad introduces himself as a Zoroastrian who came to England simply because he enjoys sailing. They agree to let Yazad lead them to a preserve, and then they find burning letters on the ground, supposedly from Logna, complimenting John's efforts.
 
=== Chapter 16 ===
 
;Plot Summary
After sunset, the group arrives at Yazad's preserve, which is a small building next to a forest. Yazad explains the situation, and they make hay beds for everyone. While lying in his bed, John reads more of the handbook but finds it unhelpful. During this time, a nearby pile of rocks keeps getting arranged in pyramids and stacks whenever John looks away, and he keeps knocking them over. John eventually falls asleep.
 
=== Chapter 17 ===
 
;Plot Summary
John awakes early to find Sefawynn telling children the story of their encounter with the Hordamen. They go into the forest. They learn that Wyrm was dropped off nearby. Yazad introduces Thokk, who pretends to sell tinder. Thokk gives John the description of another "aelv" she met on the road. John draws him according to Thokk's description and realizes the man was Ryan, who John believed was his police partner.
 
=== Chapter 18 ===
 
;Plot Summary
The group discusses their plans to retrieve Wyrm from Wealdsig. Yazad and Easltan explain how Wealdsig once nailed himself to a tree to earn Woden's favor. Sefawynn recommends sneaking in. John feels shame and doubts about him being a cop, and then he talks to Sefawynn. She admits that skop boasts have no effect, and the two bond over how they cope with their lies. When they return, they find that John's "wight" had done favors more powerful than the local wight could have done.
 
=== Chapter 19 ===
 
;Plot Summary
The group goes to Wellbury. John remarks on the poor conditions of the town. Yazad departs after escorting the group to the town, but Thokk insists that she continues with them despite the groups insistent she stays behind.
 
=== Chapter 20 ===
 
;Plot Summary
The group heads to the Wealdsig's manor. John breaks in with the help of his "wight" and then announces himself to Wealdsig. John performs some magic tricks. In one trick, he has Wealdsig point to an object behind a cloth. From the window, Sefawynn sees his choice and whispers it. Runian uses his hearing augments to hear the whispers. Wealdsig tells John where Wyrm is being held, and that Ulric expects visitors in Maelport in three days. Quinn then enters and recognizes John.
 
=== Chapter 21 ===
 
;Plot Summary
John learns that he had fallen into a trap meant for Ryan. Quinn reminds John that he was Ulric's door guard. John remembers that he dropped out of the police academy and eventually got a job with Ulric. He had meant to escape that life by stealing one of Ulric's dimensional beacon codes. John offers a berry to his "wight" and distracts Quinn while it disassembles his phone. Quinn heads to Maelport and lets John go. John hears Ealstan shouting outside.
 
=== Chapter 22 ===
 
;Plot Summary
John heads out to investigate with Wealdsig and his hearthmen to find Ealstan surrounded by soldiers. John begs for Ealstan's life, but the soldiers riddle him with arrows. In this moment, John remembers how Ulric had John's augments get tampered with to force him to lose fights. Not being happy with these memories, he blocks attacks from the soldiers, and tries to convince Wealdsig to work with him against Ulric. Seeing Ealstan in a poor state, John remembers he has nanites, and uses them to heal Ealstan. Wealdsig looks on in surprise, and finally comes around to John's side and lets him leave.
 
== Part 3: Bagsworth Ruins Everything (Again) ==
Shards, Editors, Keepers, Synod
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